澳洲央行維持利率不變 合乎市場預期 1 12 月, 2020 rthk.hk - 即時新聞: 財經 0 澳洲央行議息後決定維持利率不變,指標利率保持在0.1厘,合乎市場預期。 央行表示,委員會預期至少3年內不會加息,必要時將採取更多舉措,並將評估購債計劃規模。
Cyberpunk 2077 E3 Trailer Remade in World of Warcraft | Game Rant 1 12 月, 2020 Callum Williams 0 Cyberpunk 2077’s E3 2018 trailer gets remade in World of Warcraft, with the reimagining offering painstaking detail to ensure it’s authentic.
Gamer’s Mom Throws Out $500,000 Worth of Games | Game Rant 1 12 月, 2020 Trevor Edwards 0 A New York resident comes to the realization on Twitter that his extensive collection of video games has been thrown out by his mother.
Dark Souls 3: Best & Worst Axes | Game Rant 1 12 月, 2020 Reyadh Rahaman 0 Dark Souls 3 is packed with incredible weapons. Here are the best axes to use as well as the worst ones, which should be avoided.
滬股半日升1.31% 1 12 月, 2020 rthk.hk - 即時新聞: 財經 0 內地股市早段微跌,但很快回升。 上證指數半日收報3436點,升44點,升幅1.31%。 深證成份指數報13843點,升173點,升幅1.27%。 創業板指數報2681點,升50點,升幅1.9%。
Sega Reveals Unreleased Handheld Prototype | Game Rant 1 12 月, 2020 JJ Broson 0 In celebration of its 60th birthday, Sega releases a video that shows off the Sega Venus, a handheld prototype of its Genesis Nomad.
港交所冀把握中國可持續金融需求增 推動本港綠色投資 1 12 月, 2020 rthk.hk - 即時新聞: 財經 0 港交所市場科董事總經理兼綠色及可持續發展金融主管許淑嫺表示,新型肺炎疫情改變市場對健康及環境投資的看法,市場對相關的交易所買賣基金(ETFs)的興趣提升,而截至9月底,在港交所的綠色債券發行量已超越去年。 她指,港交所一直在推動可持續金融發展扮演重要角色,目前在港交所上市的企業都要發布環境、社會及企業管治(ESG)報告,期望未來可以填補市場上對相關資訊的缺口,帶動市場上的綠色金融資訊流通。 許淑嫺認為,投資者對可持續金融投資的認知不足,港交所有需要加強市場理解,早前已經計劃成立可持續及綠…
Nvidia Aims to Harness AI For Medical Imaging | Game Rant 1 12 月, 2020 Alice Drake 0 Nvidia’s Inception Alliance for Healthcare aims to support startups working on harnessing AI technology for the benefit of medical fields.
Nioh Remastered is Getting a Photo Mode | Game Rant 1 12 月, 2020 Philip Trahan 0 Team Ninja announces that the original Nioh will finally get its long-awaited photo mode through the Nioh Remastered Collection on PS5.
45 Million VR Headsets Will be ‘Actively Used’ by 2025, Research Says 1 12 月, 2020 Daniel Borjas 0 VR headsets experience an increase in popularity during 2020 and that momentum will continue, with 45 million VR headset users by 2025.