Final Fantasy: 10 Rare Enemies That Most Players Will Never Encounter

The Final Fantasy series is one that’s renowned for its many optional encounters. They’re typically designed to put players’ skills to the ultimate test and can help to prolong the game’s life expectancy by quite a bit as well. While challenging though, the games typically do a fairly good job of directing players towards these enemies meaning that most players will at the very least try to defeat them. There are some enemies, however, that the majority of players will never encounter.

RELATED: Final Fantasy: The 10 Weirdest Enemies Found Throughout The Series

Although many of the more recent Final Fantasy games have moved away from the random encounter mechanic, it was once a staple of the series that could be incredibly frustrating for a number of reasons. As well as the constant interruptions to gameplay these encounters caused, the differing rates at which enemies appeared could make some of them very difficult to come across – even when looking for them. As a result, even series veterans might have missed these mythical monsters.

10 Iron Golem (Final Fantasy)

These days, Superbosses are seen as one of the series’ defining characteristics, but their earlier iterations were handled a little differently than they are today. The very first superboss Warmech actually appeared as a random encounter, although with a 3/64 encounter rate, it’s not actually the rarest enemy in the game. That honor is shared by two of the game’s regular enemies.

The first of these is the Iron Golem, which players have a 1/64 chance of encountering on the B4 level of the game’s final dungeon. They usually show up in pairs and can cause big problems to parties who venture into the dungeon unprepared thanks to their devastating scourge attack. With the right setup, however, taking them down shouldn’t be too difficult.

9 Tyrannosaur (Final Fantasy)

The second of the original game’s rare enemies can actually be found in two different locations, although the chances of doing so are 1/64 in both. As well as the Yahnikurm Desert area near the Mirage Tower, they’re also scripted to appear around a lake north of Lufenia. The latter may have a higher enemy encounter rate, but players are more likely to encounter them at the former due to it being tied to the game’s main story.

Tyrannosaurs can either show up on their own or in pairs and yield a large amount of experience points after being defeated. They can also drop the Giant’s Tonic item which can be fairly useful for some of the game’s more challenging battles. As far as actually defeating them goes, they shouldn’t cause too many problems for a well-leveled party.

8 Iron Giant (Final Fantasy II)

One of the toughest and rarest enemies in the NES version of Final Fantasy II is the Iron Giant. It can be encountered on the upper floors of the game’s final dungeon Pandaemonium at a rate of just 1/64. Finding one is therefore incredibly difficult and actually defeating it can be equally challenging.

RELATED: The 10 Best Final Fantasy Protagonists, Ranked

In earlier versions of the game there’s very little incentive to track one down. In later releases, however, the Iron Giant drops some incredible equipment. Excalibur, the Aegis Shield and the Genji gear are all obtainable, although finding and defeating the enemy enough times to get everything will likely prove to be too much of a chore for the majority of players.

7 King Behemoth (Final Fantasy III)

The King Behemoth is every bit as difficult to defeat as his appearance might suggest. Most players won’t find out though as they’ll probably never encounter him. He only appears on the fifth floor of the Ancient’s Maze and the chances of him doing so are just 1/16.

Given how difficult they are to find and the lack of any notable reward for doing so, there’s very little reason to actively seek them out in the NES release of the game. Subsequent releases did rectify this somewhat though by increasing the Gil and EXP awarded from the battle and also adding the Protect Ring as both a stealable and droppable item.

6 PinkPuff (Final Fantasy IV)

Also known as the Flan Princess in some of the game’s later releases, players have only a 1/64 chance of encountering a PinkPuff. They can only be found in a particular room of the Lunar Subterrane and typically appear in groups of five. It’s possible to increase the chances of encountering them by using the Siren/Alarm item, although it’s not present in every version of the game.

Despite being incredibly rare, many players opt to seek them out due to their rare drop item Pink Tail which can be traded for the game’s best armor. Sadly though, getting one’s hands on a Pink Tail can be just as tricky as tracking down a Pink Puff. There’s a 1/64 chance of the item dropping, meaning that the chance of encountering a group of PinkPuffs and one of them dropping a Pink Tail is just 1/4,096.

5 Stingray (Final Fantasy V)

There are only a handful of rare encounters in Final Fantasy V, but perhaps the rarest of them all is the Stingray enemy thanks to its 6% encounter rate. Worse still, the game’s over-world is divided into a grid comprising of 64 tiles. Stingrays can only be found in one of these. If that wasn’t already bad enough, players can only encounter the enemy in water and the tile in which they’re found is around 95% land. As with some of the series’ other rare enemies, however, there’s a good reason to track this one down.

RELATED: Final Fantasy V: 10 Hidden Details Everyone Missed

Although the chances are low, it’s possible to steal the Rune Blade from them, which is one of the game’s best weapons. Not only does it take both the user’s attack and magic stats into account when calculating damage, but it also ignores 75% of the target’s defense. Whether or not it’s worth the hassle of obtaining it though will depend entirely on the player.

4 Gel Fish (Final Fantasy V)

Players have a 35% chance of encountering a school of Gel Fish which may seem incredibly high at first glance. Like Stingrays though, it’s only possible to encounter Gel Fish in a single quadrant of the game’s map, but the chances of most players ever venturing there are slim to none. The reason for this is that they spawn only in the most south-westerly point of the merged world far from any notable points of interest.

The humanoid enemy Vilias can also be found in the same quadrant and actually has a slightly lower spawn rate at 23%. Unlike Gel Fish, however, Vilias can also show up elsewhere in the game making the gelatinous blue fish a lot more uncommon. They are not particularly strong nor do they provide any useful items and so the only reason to track one down is to complete the game’s bestiary.

3 Brachiosaur (Final Fantasy VI)

The Dinosaur Forest is a small patch of woodland that players can find north of the Veldt in the world of ruin. Although it kind of resembles the shape of a dinosaur’s skull, there’s no obvious reason for players to visit the area, making its inhabitants somewhat rare already. Those who venture into the forest will likely come across plenty of Tyrannosaurs, but there’s actually a much rarer and considerably more powerful enemy lurking amongst the forest’s trees.

Players have a 1/16 chance of encountering the mighty Brachiosaur which is the game’s most powerful regular enemy as well as one of its rarest. It has ridiculously high stats, can cast Meteor and Ultima and has the incredibly annoying Sneeze ability which removes one of the party from the battle. It’s an enemy worth seeking out though as there’s a 12.5% chance of stealing a Ribbon from it and a 12.5% chance of it dropping a Celestriad too. Battling it is also the only way to learn the Brachiosaur Disaster Rage for Gau.

2 Grenade (Final Fantasy VI)

Although players can also encounter them in the Soul Shrine in later versions of the game, the only place that Grenades can be randomly encountered in the SNES release is the Bomb Forest west of the Veldt. Like the Dinosaur Forest and several of the game’s other wooded areas, there’s no real reason for players to ever explore here outside of curiosity and so most tend to skip it entirely. Should they choose to do so though, they’ll miss out on learning Gau’s Grenade Blaze Rage.

Grenades have a 1/16 chance of appearing and can be an incredibly tricky enemy for this stage of the game thanks in large to their high HP and devastating self-destruct attack. As well as learning the rage attack, there’s also a 12.5% chance of stealing the Flame Scroll throw item and a 25% chance of morphing it into a Flame Shield. Grenades can sometimes be summoned by the boss enemy Flame Eater in the Burning House, although it’s far more likely to summon more balloons instead.

1 Killbin (Final Fantasy VII)

When it comes to their 10/64 encounter rate, Killbins are nowhere near as rare as some of the series’ other enemies. What makes them so elusive, however, is that players can only encounter them in the Rocky Path area of the Whirlwind Maze just before the battle with Jenova∙DEATH. Due to the area’s short length and low encounter rate though, most players never will.

Killbins show up in pairs and, as their appearance might suggest, are far from the strongest enemies in the game. That said, they’re actually quite a useful enemy as they are one of only three that can be morphed into Mind Sources. Given that the Dragon Rider enemy is one of the others and can also appear in the Rocky Path area, those looking to max out their stats often opt to farm their Mind Sources here.

NEXT: The 10 Most Intimidating Final Fantasy Villains, Ranked


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