Someone Killed Adam Smasher During The Prologue in Cyberpunk 2077

One of the aspects of Cyberpunk 2077 not enjoyed much by gamers was how short the main story felt in comparison to other games in the same genre. With this most recent in-game discovery, however, players may be even more shocked at how quickly the game can cut to the end credit sequence. This article contains story spoilers for Cyberpunk 2077

When Cyberpunk 2077 was finally launched, few predicted that it would suffer from such a poor release. For the most part, player experience varied depending on the platform, with performance on the last-gen consoles being poor enough to spark refunds and a class-action lawsuit. Those that did manage to play through the story found that it didn’t quite live up to the level of quality of previous CD Projekt Red games, like The Witcher 3. With this move, players may find a way to end the story before it even begins.

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The prologue of Cyberpunk 2077 culminates in a mission called “The Heist,” which sees V and Jackie infiltrate Konpeki Plaza to steal an experimental biochip from Yorinobu Arasaka. Eventually, the duo manages to make it back to the entrance and Delamain cab, which is surrounded by Arasaka guards. At this point, V would join Jackie in the back of the cab and the two would speed out of the plaza, with the guards and Smasher in hot pursuit. YouTuber KhrazeGaming instead decided to face the cyborg head-on.

Khraze admits to utilizing a cheat to glitch through the garage door, linking a clipping trainer that allows him to go through things. With a mod, the YouTuber manages to clip through the door that the Delamain cab would normally smash through. Navigating through the hallway leading outside brings Khraze face to face with the towering militant himself.

Surprisingly, despite the reputation of the deadly mercenary, Khraze managed to defeat him with a combination of breach protocol and a single Contagion cyberhack. Even more interestingly, when the gamer tested to see if Smasher would attack him first, he found that the enemy was entirely nonresponsive. A prompt for Khraze to commence a takedown from behind didn’t go through, although a simple melee attack was sufficient to reduce the cyborg mercenary to pieces. Upon death, the cyborg drops an access token that grants players access to a secret stash normally inaccessible until later in the game, and includes the blueprint for the legendary smart shotgun, Ba Xing Chong.

Strangely, once Khraze finally entered the Delamain cab, the following sequence still played out as normal, including the actions by the defunct cyborg. However, as the cyborg was dead and his body on the floor, he was missing from the sequence altogether, making for a peculiar experience. Though this was all the result of a curious exploiter, this only highlights the various issues surrounding the bugs and glitches of Cyberpunk 2077 in hindsight.

Although this scenario doesn’t induce a true early endgame scenario in the vein of Far Cry or Nier: Automata, it’s still fun to see the outcome of V facing off against one of Cyberpunk 2077‘s most intimidating enemies.

Cyberpunk 2077 is available now on PC, PS4, Xbox One, and Stadia, with PS5 and Xbox Series X versions in development.

MORE: Hogwarts Legacy Should Learn From Cyberpunk 2077’s Lifepaths

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