Divinity 2: 10 Best Skills For A Cleric | Game Rant

Keeping the team alive, buffing them, and damaging the enemies. Players who feel the need to be the support of the team may desire to be a cleric. Clerics in Divinity: Original Sin 2 focuses on two skill trees at once: Hydrosophist and Necromancy.

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Necromancy allows clerics to damage enemies with physical damage and buff allies with dark abilities. Hydrosophist skills allow a player to heal and buff allies while also damage enemies with magical abilities. Both of these skill trees blend together to create a deadly combination that is important to have on the battlefield.

10 Decaying Touch

A cleric focuses on using healing abilities, but healing abilities can also be used as a weapon. The Decaying Touch skill is a short-range skill that deals physical damage to an enemy. Decaying Touch will also apply the decaying status effect to the enemy if they don’t have physical armor. Once an enemy is decaying, any healing ability used on them will end up damaging them. Abilities that cause decay are a great way for clerics to take advantage of their healing abilities like Healing Ritual.

9 Raining Blood

The Raining Blood skill requires points in both Necromancy and Hydrosophist. This skill causes blood to rain from the sky and cover the battlefield. Like the Rain skill, Raining Blood can douse fires and the surface created can also be frozen. What makes this skill better than Rain is that it can set bleeding on every enemy caught in the radius. This bleeding effect causes damage over time and lasts for two turns. This skill can also be retrieved very early in the game.

8 Restoration

The Restoration skill is one of the most basic healing abilities that a cleric should have in their arsenal. It can obviously be used to heal players. This skill also causes the player affected by it to heal over time for two turns. On top of that, this skill cures the poisoned and bleeding status effects. One of the best things about this skill is the low action point cost. As a bonus, this skill can damage enemies who are affected by decay and undead enemies.

7 Winter Blast

Winter Blast is perhaps one of the best early game skills that a cleric can grab. This skill can be bought as soon as a player reaches Fort Joy and is viable all the way to the end of the game. This skill deals damage to enemies caught in the radius and freezes susceptible surfaces.

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Players who take the Raining Blood skill can use Winter Blast to freeze the blood and create a slippery surface. This skill can also set the chilled status effect on enemies. This makes them take more damage from water skills and slows them down.

6 Healing Ritual

Healing Ritual is another healing ability that clerics should always grab when they reach Driftwood. This skill is available after a player reaches level nine from Trader Bree. Like Restoration, Healing Ritual heals allies. The reason Healing Ritual is better is that it heals multiple allies as long as they are all within range. This ability can even heal the caster. Like other healing abilities, this skill can be used to hurt the undead and enemies who are affected by decay.

5 Living On The Edge

Living on the Edge is one of the various buffs that clerics can apply to allies. This skill can also be bought pretty early on in the game. Once players reach level nine they can purchase this skill from Kerban at Amadia’s Sanctuary. This skill makes it so the target character’s health can’t drop below one point for two turns. This is useful to help a character survive until healing abilities are available again. Outside of combat, this skill can be used to avoid instant kill things like shriekers and death fog. Just be careful not to hang around for too long.

4 Last Rites

Last Rites allows a cleric to bring an ally back to life, but the cost is expensive. Luckily, there are ways around it. Whenever a player uses this skill, they sacrifice their life to bring an ally back to life. To prevent death, players can do a few things. If a player has a high enough constitution, Last Rites will not deal enough damage to kill them. Living on the Edge can be used to prevent the caster from dying. The talent Comeback Kid can be used to bring the caster back to life, and Shackles of Pain can be used to negate the damage and deal it to an enemy instead.

3 Grasp Of The Starved

Since a cleric should be getting some blood on the battlefield they should consider getting the Grasp of the Starved skill. This skill works in blood surfaces and causes two hundred and fifty percent physical damage to any character caught in the area of effect.

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On top of the great damage that it deals, it also has the chance to cripple each target. This prevents targets from moving for two turns. The only downside to this ability is that it costs two source points to use.

2 Arcane Stitch

Arcane Stitch is another one of the source abilities that clerics gain access to, but instead of hurting enemies, it heals an ally. This skill costs one source point, but it will completely heal the magic armor of a selected target. It also removes a ton of status effects like frozen, stunned, petrified, plague, suffocating, poisoned, burning, and more. There is no doubt that this skill is useful for players who are in a bind and affected by multiple status effects.

1 Blood Storm

Blood Storm is one of the most powerful source abilities that a cleric gets access to. At the cost of three source points and four action points, this skill causes blood to rain from the sky much like Raining Blood. The difference, Blood Storm causes blood bolts to impale enemies within the area of effect for two turns. These blood bolts cause decay and disease while also dealing one hundred percent physical damage. These status effects cause enemies to become weaker and take damage from healing abilities.

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