On the surface, Hitman 3, as well as Hitman 1 and 2, looks like your standard stealth action game. While this is true to an extent, there is so much more to the game with many systems at play, especially the AI routines and sandbox-style levels.
Due to this, it’s easy to make some mistakes here and there on your first playthrough. Thankfully, Hitman 3 is a game all about replayability to get every single Challenge and Assassination possible. After reading this list, you can easily go back and make sure none of these happen to you going forward.
10 Not Picking Up Wrenches, Crowbars, And Screwdrivers
Agent 47 can turn almost anything into a weapon if given the chance. There are, however, a select few items that can be useful in other ways. Certain assassination opportunities require Agent 47 to tamper with something that will become deadly later on, such as unscrewing a gas canister next to an explosive barrel.
In order to do this, you’ll always need either a wrench, crowbar, or a screwdriver. As such, it’s crucial that whenever you come across one of these items while exploring, pick it up immediately. Wrenches, especially, are necessary for unlocking some of the game’s permanent shortcuts.
9 Not Reading The Challenges Ahead Of Time
The ways to kill your targets aren’t what you’d call “endless” but there are still many creative opportunities. The only way you’ll know about these encounters is if you read the Challenges menu prior to starting a mission.
These tell you what you should keep an eye out for when traversing the level. When you come across a Challenge that says “Eliminate your target as they are evacuating the building,” you’ll now be looking for some way to put this in motion. The game wants you to read these as a sort of jumping-off point to get started.
8 Ignoring NPC Dialogue
There are a ton of ways Agent 47 can dispatch his targets, except not all of them are that obvious. If you come across an NPC having a conversation and the volume gets louder as you get close, chances are this is the game letting you know of something that Agent 47 should be listening for important information.
Some of these may show up in the Intel screen on the Pause menu but this won’t happen every time. It’s important that you listen to what some NPCs are saying and see if they reveal anything that might help with a specific challenge.
7 Trying To Get All Challenges On Your First Time Playing A Mission
Hitman 3 is a game for completionists. As you complete challenges in each Campaign Mission, you’ll increase the Mastery Level. Each Mastery Level gives Agent 47 access to new Starting Points and Gear.
Some challenges are more difficult than others and you may not get the opportunity until you unlock new Gear from later missions. For example, you may have a hard time finding lethal poison for a Challenge in the first mission. What you can instead do is keep playing the Campaign and one of the later mission’s Mastery Levels will give Agent 47 a lethal poison bottle that he can now start any mission with.
6 Not Saving Constantly
In a game where you’re trying to pull off the perfect assassination, trial and error are your best friends. Some of the more difficult challenges may not always go as you planned. Therefore, the Save button is the best tool Agent 47 has.
When things go wrong, instead of having to start way back to the beginning or relying on the Autosave times, you’re better off just saving the game before doing something risky. If you get caught, start over and try again. The game encourages experimentation and learning from your mistakes.
5 Not Using The Camera In Dartmoor
Admittedly, the new Camera gadget in Hitman 3 is pretty forgettable. That being said, it’s essential if you want to solve the murder mystery in the game’s second mission, Death In The Family.
Dressed up as a private investigator, you will be tasked with searching Dartmoor for clues on the murder. Most of your clues can be picked up but there are a select few that require you to pull out Agent 47’s new Camera. Just point it around the room and you just might stumble on that one important clue.
4 Walking Around Freely In A Disguise
Despite having no personality and a barcode on the back of his bald head, Agent 47 is a master of hiding in plain sight. After you take out certain NPCs, you can put on their outfit as a disguise, with some giving you access to areas you would otherwise be trespassing in.
A common mistake new players might make is think they are now completely invisible. While many NPCs will still believe your outfit, there are some that are smarter and will be suspicious of Agent 47. This is indicated by the yellow awareness bar. If you’re disguised as a maintenance worker but another worker’s bar starts going up, it’s likely they think you’re someone sketchy (they’re not wrong).
3 Not Destroying Camera Evidence
If you’re going for the best possible score, then staying completely undetected is key. What’s really annoying is getting caught by cameras on a playthrough that’s been silent up until that point.
If you are seen on a camera, that will hurt your final score and XP gains because there’s now video evidence of Agent 47. Thankfully, this can be remedied by finding the room with all the video footage and destroying the server with one shot of your silenced pistol.
2 Underestimating The Power Of Coins
Even in a game where you can obtain silenced sniper rifles, explosive rubber ducks, and EMPs, they still don’t hold a candle to the legendary coin. Coins are always available to you from the start as something you can bring into a mission.
The coins in Hitman 3 are still the most overpowered tool in Agent 47’s arsenal. While they won’t do any sort of damage, their mere presence is enough to distract just about anyone. One simple throw in one direction will cause almost every NPC to stop what they are doing and go pick up the coin. Apparently, the mighty dollar truly does win.
1 Binging Through The Game
If you’re new to this recent Hitman trilogy, then you may not realize what the true bread and butter of these games are. If you play the game for the story and streamline each mission one by one, you’re only going to get about five to ten hours of content.
Replayability and progression are essentially tied together in these games. Keep in mind, you’re not necessarily doing the same thing over and over again. Yes, your objective will always be “Kill this person. Kill that person.” What gives this game a ton of content is how you can get creative and figure out new and inventive ways to take out the target, especially since the more you play the level, the more knowledge you have of its layout and NPC behavior.
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