Fallout 4: 10 Combat Mods That Make It More Challenging

For some players the combat in Fallout 4 just isn’t quite up to snuff. It could be due to the skill or experience of the player or that they’ve reached such an absurd level in-game that nothing can hurt them. In this state it’s easy for the game to start to get boring.

RELATED: Fallout 4: The 10 Biggest Mistakes Gamers Make When Modding The Game

Fortunately there are a number of combat-based mods that can shake things up. Everything from improving enemy damage to making combat realistic is achievable with some of the mod fans have created. Here are some of the best for making Fallout 4 just a little more challenging.

10 Weapons of Fate

Weapons Of Fate is all about bullets. This mod is designed to make bullet trajectory more realistic. Normally bullets will travel in a straight line and reach their intended target instantaneously.  This mod makes it so that bullets have slight travel time and are affected by weight, diameter, and speed when traveling.

Bullets over long distances will start to dip and some bullets are slightly slower than others. It’s a subtle difference that makes combat more difficult as players have to account for bullet drop when using sniper rifles or firing say a shotgun at a midrange target.

9 Arbitration

The Arbitration mod makes two important tweaks to the game to make combat more interesting and dangerous. Fall damage has been nudged up so players can no longer hop off of buildings or high places for a quick getaway.

The AI has also seen an overhaul so enemies behave smarter in combat. They’ll utilize cover more, multiple enemies will try to flank the player, use items like Molotov’s more often, and they’ve seen an uptik in the damage they deal. Players must now approach each fight with a little more tact and planning than they normally would.

8 Plunder

Plunder is a mod that was designed with the survival difficulty in mind. Enemy damage values have been adjusted to be more realistic, which means it doesn’t take many shots to kill the player.

Explosions will now produce fire that can burn anything that enters their radius. The mod has also made significant tweaks to hitboxes so headshots against any human, including the player, will do significant damage if not outright kill them unless they have a helmet.

7 Deadlier Deathclaws

Deathclaws are the apex predator of the post-apocalyptic wasteland and Deadlier Deathclaws looks to make that true again. The mod introduces a number of Deathclaw variants that have their own abilities and advantages in combat.

RELATED: Fallout 4: 10 Mods That Make Settlements So Much Better

Every Deathclaw has also seen a significant boost in stats. The level cap has also been removed meaning Deathclaws will scale right alongside the player’s level to absurd heights. Perhaps the most brutal change is that some Deathclaws have damage can now bypass armor, including Power Armor.

6 Immersive Gameplay

Immersive Gameplay is an ambitious mod that makes various aspects of the game more realistic. Damage is more punishing with unprotected headshots bringing instant death.

The AI has also been overhauled so that enemies utilize more tactics in combat. Players will find themselves getting ambushed and flanked. Enemies will also utilize cover and will have greater accuracy when shooting at the player.

5 Immersive Fallout Combat

The Immersive Fallout Combat mod does what many other combat mods do in improving Ai behavior in gunfights. But it makes two distinct changes that set it apart from other combat mods; ragdoll physics and knockback explosions.

More specifically the player is victim to ragdoll physics when hit with a knockback blow or critical hit. This can leave the player incapacitated and unable to respond. Explosions now include knockback damage that can propel the player away from the source of the blast. This can lead to falling off heights or striking objects which results in damage.

4 SKK Combat Stalkers

The SKK Combat Stalkers mod creates a new spawning rule that can leave players feeling paranoid. This mod will result in the game randomly spawning enemies near the player. This can result in random dangerous encounters.

But while that would already be an issue for survival the mod takes it one step further. Those enemies will now hide, stalk and ambush the player. At any given moment the player could have a group of raiders tracking them from a distance waiting to ambush them whenever they feel like it. It increases the difficulty of the game significantly as this can happen at any point, even during brutal boss battles.

3 No Combat Boundaries

With the No Combat Boundaries mod players can no longer hide from enemies. In the vanilla game if the player was losing a battle they could quickly retreat to a nearby building or door, duck through into another cell, recover, and then go back to fight the enemy.

RELATED: Fallout 4: The 10 Hardest Challenge Runs, Ranked

With this mod the enemy will now follow the player into the new location. Players can still run away, but ducking indoors or outdoors will no longer give them the respite they’re looking for.

2 True Frags

The True Frags mod is all about making explosions more realistic and therefore more deadly. Exploisions resulting from items like Frag Grenades or Mines will also throw shrapnel. This shrapnel can deal incredible damage to the player if they’re too close to the blast.

Explosions will also have a knockback effect that can toss the player and other characters if they’re too close to the blast. This has the potential to launch people off of cliffs or into objects to suffer damage. The game also includes the Impactful mod to weapons that deal knockback style damage, something enemies can also get a hold of.

1 Realistic Survival Damage

With the Realistic Survival Damage mod combat gets dialed up to eleven. Everyone from the player to Mirelurk’s will see an increase in damage. This may initially sound beneficial to the player given their damage goes up, but the mod doesn’t affect health, resistances, or armor.

Now head hosts can instantly kill any target and even a pistol round is enough to kill an unprotected human. Combat is shorter but the player is at much higher risk than they were before. It forces the player to be more tactical in their approach to combat as one stray rifle round can be all it takes to go down.

Next: Fallout 4: 10 Quality Of Life Mods We Can’t Live Without


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