The DM of any Dungeons & Dragons campaign needs to remember many details. They make tons of notes about the campaign they are running. They make the story come to life for the players to enjoy. It is up to them to know the ins and outs of the world that the players will roam around in.
Why should the DM need to remember more when the players can remember it themselves? Players need to know more information to help the campaigns run smoothly and give the DM a break.
10 Spell Information
There are a ton of spells in D&D that players get access to. Each spell has different effects that are hard to keep track of. Instead of having the DM write down every spell that each player has access to they should write them all down themselves. Writing down spells can help the game go faster and it can go even quicker if the players know the effects off the top of their heads. There are too many spells that each player gets to have the DM keep track of them all.
9 Skills
Every player has skills like Acrobatics, Perception, and Intimidation. Many DMs have had the experience of calling out for a perception check only to be met with confusion or questions about what it is Players should check over these skills and remember at least a few of them. Keeping track of these skills should be a priority so the next time the DM calls for a check players should have the number ready so that they don’t get lost or confused.
8 Character Backstory
Some players who embark on the journey that is D&D like to create amazing backstories for their character. This can be great because it often means that they are getting into the game and want to keep their character going for a long time. The downside to this is that some players end up forgetting their character’s backstory. DMs who create their own questlines can sometimes take from a player character’s backstory to help further a campaign. It is disappointing when that section of the quest comes along and the player doesn’t realize that it is based on their character.
7 Character Sheet
The character sheet is filled with all the information that a player needs to know about their character. Everything from skills and spells to feats is on the character sheet. It is a shame whenever the player doesn’t know their character sheet.
It can be a lot of information to digest for a first-time player, but after a few sessions, this information should be knowledgeable to the player. The DM shouldn’t have to know where a player writes down all their information on their character sheet. Make sure that all the players know the sheet before the session begins and avoid the hassle.
6 Current Health
Let’s face it, getting into battle means that the characters are gonna take some damage. The DM can keep track of a lot, but they already need to keep track of each enemy’s hit points. Why should they need to keep track of the player’s hit points as well? They shouldn’t. Some players think the DM is able to remember everything, but that definitely isn’t the case. Players need to remember their current hit points so that they know when they die. Forgetting to keep track of this is something that can lead to a few fights and unfair advantages.
5 Item Effects & Names
Items are something that every player is going to pick up after battle or exploring a dungeon. Items are plentiful in any quest and should always be remembered. The DM will need to know the item when they put it in the campaign, but once it is in the player’s hands, the DM shouldn’t have to remember it anymore. The player should remember the name of the item and what it does so the DM doesn’t need to look it up four or five quests later. At that point, the DM probably won’t remember what the item does.
4 Dialogue
Encounters are inevitable. Players will run into a shopkeeper or an NPC with information about the quest or general knowledge about the world. Any good DM will come up with dialogue off the top of their head to give to players about the world. This information should be remembered by the players so the DM doesn’t have to keep track of every little thing they say. The DM is already swamped with all the information they need to remember, so this little bit of information should be handled by the players. Less time repeating dialogue or paraphrasing if the DM doesn’t remember the exact words they used.
3 The Story
One of the biggest things that players should always keep track of is the story that is being told. The DM lays out the story for the players and guides them on their way. It is up to the players to remember why they are questing in the first place.
Many DMs have needed to put up with retelling the story for players. Notes are important and players should always write them down. If a character comes back, players need to know why and it shouldn’t be up to the DM to tell the players about an already established character.
2 Feats
There are a ton of feats that players have access to in the game. These feats can let them do some great things like reroll attack rolls, gain bonuses to their ability scores, and enhance attacks of certain kinds. These feats are important for players to remember. The DM can’t possibly keep track of each players’ feats and forgetting them can make for a disadvantage for the players. If everyone just knows their feats and when they apply the game will always run more smoothly.
1 Status Effects
Status effects are a natural part of any battle. Players can get affected by blindness and poison. They can get stunned and dazed. The DM needs to remember when this stuff happens to the enemies, but players should remember when it happens to them. Players also need to remember the effects that are caused by these statuses. A poisoned character takes a disadvantage on attack rolls and ability checks, but a blinded character can’t see and therefore takes a disadvantage on attack rolls and automatically fails checks. This is important for the player to remember.
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