Follows the game’s visuals failing to impress when it was shown off last summer.
Developer 343 says that its efforts to improve Halo Infinite’s graphics have “finally come together.”
In the latest Inside Infinite over on the Halo website, graphics producer Alex Le Boulicaut said that the various teams at 343 had been polishing the title’s visuals since its gameplay reveal in July 2020. This demo failed to impress fans, with 343 admitting later that it had “work to do” in the game’s graphics.
“Following the Campaign demo last July, the team has been continuously iterating on outstanding graphics and lighting work to deliver a more immersive experience,” Le Boulicaut wrote.
“This additional level of polish required the coordination of multiple disciplines, such as: Graphics, Lighting, Environments, Characters, Sandbox, and more. This team effort is finally coming together, and we are very excited to share some of the results with our community today!
“In the same spirit, we’ve been regularly reviewing the Xbox versions of Halo Infinite with our multiple partner teams. And while the work-in-progress images we are presenting today are captured on a PC – which we’ll dive deeper on in a future blog post – we are committed to delivering a great experience and high level of visual fidelity across all platforms.”
Halo Infinite was set to launch in November 2020 alongside Microsoft’s new Xbox Series X and S consoles, but the game was delayed until 2021. At the end of last year, the game was given a fall 2021 release date, with 343 promising to improve its graphics.
The post 343 says graphics improvements “finally coming together” for Halo Infinite appeared first on VG247.
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