Larian Studios’ landmark RPG Divinity Original Sin 2 is known for encouraging players to be creative with the game’s mechanics. Players can choose from a variety of initial classes at the start, then choose to continue down a predetermined path or forge their own way with a hybrid build.
The Necromancer in Divinity Original Sin 2 is perhaps the most powerful class in the game. With the proper build, Necromancers can wipe out multiple enemies without giving them a chance to react, but its power relies on choosing the right talents, skills, and equipment as the player continues through Rivellon.
10 Choose An Elf Or Human
Elf and Human characters have unique racial abilities that work extremely well with a Necromancer. The Elves’ Flesh Sacrifice adds one action point and extra damage at the cost of constitution, while the Humans’ Ingenious talent and Encourage ability increases damage, critical chance, and other basic stats of nearby party members.
While Undead characters synergize decently, and Dwarves and Lizards are perfectly capable of taking up necromancy, Elves and Humans turn the class into a powerhouse of damage and support potential.
9 Look For Viper’s Tongue And The Reckoning
Necromancers thrive in the early game with melee weapons and close-quarters combat. Abilities like Decaying Touch require the player to be very close to their target. While these two weapons require teleportation and defeating a boss, respectively, they are very worthwhile for the early-game necromancer.
On the bridge outside Fort Joy, the player can find the Viper’s Tongue, a one-handed sword that increases strength and warfare. Later on upon defeating Dallis, the player will receive The Reckoning, a two-handed mace that also increases necromancy.
8 Max Out Intelligence, Then Wits
Intelligence is the primary stat caster classes use to increase magical potential and improve elemental skills. To maximize damage, it’s best to put as many points as possible into Intelligence and then put any remaining points into Wits.
Wits increases critical chance and initiative. While this is important, it’s best to put a single point into Wits for every two to three points in Intelligence. This gives more consistent damage output with spells but also allows for the slow improvement of critical hit chance over time.
7 Put Only A Few Points Into Necromancer
Despite being the namesake of the class, the player only really needs to put two or three points into the Necromancer combat ability to utilize most necromancy spells. When combined with equipped items that improve Necromancer, these points are quickly wasted.
That said, the Necromancer combat ability heals the player every time they deal damage to vitality, and also improves the base damage done by necromancy abilities, but not as much as Warfare does.
6 Focus On Warfare And Scoundrel
Surprisingly, Necromancy damage counts as physical damage, like a melee sword attack, and scales with a high Warfare combat ability. This makes it the best combat ability to put points in, even over the Necromancer combat ability, for its sheer damage increase.
After Warfare, the player should focus on Scoundrel, which adds a small amount of movement speed and a higher critical hit modifier. This comes in handy when paired with a decent Wits stat because it doesn’t increase the critical hit chance, just the percentage increase in damage a critical hit incurs.
5 Choose The Savage Sortilege Talent
The Savage Sortilege talent is a must-take talent for necromancers looking to improve their critical chance score. This talent gives all magical skills a critical chance equal to the player’s critical chance score – generally, spells don’t crit, but this talent gives them this chance like any other attack in the game.
While a Necromancer’s toolkit is comprised of both spells and melee abilities, this talent is necessary for ranged abilities like Mosquito Swarm and Infect to critically hit.
4 Choose The Elemental Affinity Talent
The Elemental Affinity talent is one every casting class should possess. This talent reduced the action point cost of spells by one if the caster is standing on a surface of the same element. Water mages need water, fire mages require fire, and necromancers require blood.
This pairs extremely well with the Elves’ Flesh Sacrifice racial, as a pool of blood appears directly below the character when the ability is used. Another talent to consider picking up is Vampirism, which heals characters standing in blood.
3 Choose Party Members With Synergy
Party member synergy is the central mechanism that pushes Divinity Original Sin 2 out of the traditional RPG genre and into its very own RPG/Sandbox fusion. An undead character benefits from standing in poison, for example, so a Geomancer can cast poisonous spells near them without any downsides.
For Necromancers, have at least one party member who can play support and a party member with summoning abilities. Once that party members’ summon dies, the necromancer can raise it again to fight as the fifth party member, and that’s only one synergy.
2 Put One Point In Pyrokinetic For Corpse Explosion
While a Necromancer has many abilities in its toolbelt, especially mid-late game, there are some auxiliary abilities that further enhance their corpse-controlling potential. Corpse Explosion requires one point in Pyrokinetic as well as one point in Necromancer.
This ability is ridiculously powerful at early levels, especially when used in tandem with teleport. Port any corpse into a group of enemies, cast Corpse Explosion, and watch the bodies fly.
1 Consider Melee Or Ranged Necromancy
Necromancers thrive in melee builds, that is certain. Many of their abilities are touch-based and the best equipment for the class is often one-handed swords and shields. However, the strength of a ranged Necromancer is not to be ignored.
A ranged Necromancer should put points into Summoning to have a presence on the front lines. Huntsman and Archery are excellent too, but be aware that the character will run out of abilities quickly, leaving lots of time between cooldowns.
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