The King of Fighters 15 team is working hard to implement rollback netcode into the fighting game.
The feature, which will aid online matches providing improved performance and functionality, is being worked on for The King of Fighters 15. Previous iterations in the series used a delay-based netcode (thanks, ScreenRant).
According to the game’s producer Yasuyuki Oda, the team at SNK has been “working hard on an internal rollback solution” from early in the development cycle.
“There is still a lot of work remaining so we can’t make any promises yet, but please be patient,” said Oda.
If you are not familiar with delay-based netcode and rollback netcode, and how it is featured in fighting games, Ars Tehcnica has a wonderful article that explains the difference between the two.
Chizuru Kagura was recently announced as the latest character to appear in the game. Her announcement follows that of Iori Yagami being confirmed. SNK says a new fighter will be revealed for the game in March.
The King of Fighters 15 is set for release sometime this year with platforms to be announced.
The post SNK is working on rollback netcode for The King of Fighters 15 appeared first on VG247.
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