Nier: Automata is a triumph of video game design. From the sci-fi story to the fact that it includes an ending for every single letter of the alphabet, to the various types of genres it employs in the journey that the playable androids undertake.
For those who don’t know, endings A-E consist of completely new gameplay after each one successively, while endings F-Z are equivalent to fail states, and will return the player to the title screen if the player plays carelessly and fulfills the conditions for them. While there are definitely more than 10, we’ll be looking at some of the rarer endings.
10 Ending Y: head[Y] battle
Emil is actually a character from the original Nier, which it seems like a lot of people have unfortunately missed out on. Either way, when first encountering Emil, they’ll meet him on their way to the forest, where the machines have set up some kind of kingdom. Surprisingly enough, this is one of the only endings in the game you can actually miss since you need to let Emil self-destruct, rather than “killing” him.
9 Ending N: [N]o Man’s Village
This ending is pretty evil, and we’re not entirely sure why anyone would go out of their way to do what the ending requires other than for the sake of completion. While robots on the slide don’t count, nor does the reclusive machine, this ending is obtained by killing every single other machine in Pascal’s village. The only way one could imagine someone would get this ending on their own is maybe if they freaked out thinking the machines were completely evil during the beginning of the game, but other than that, it’s not likely.
8 Ending R: mave[R]ick
This one is related to the previous ending, although it’s slightly different. Being maybe even eviler than the previous one, this ending has two possible methods.
The first is to attack the robots who are peacefully hanging out with Pascal during chapter 14, near the end of the game. The other way is to attack both Pascal and the children. Who would be evil enough to do this without any kind of provocation, purely out of their own will and not for completion, remains to be seen.
7 Ending Z: over[Z]ealous
During A2’s introduction to Pascal after a fight with the Goliath in the desert, she can make a choice. While the player at this point should know that Pascal is friendly and shouldn’t be attacked, A2 herself doesn’t know about this and is still hostile towards machines. If the player decides to kill Pascal after getting the filter she needs from him, Ending Z will be triggered. This happens during chapter 14-01 before the machines go haywire and attack the resistance camp.
6 Ending P: Corru[p]tion
During the conditions for Ending P, the player will have reached chapter 11-6, where 2B is mostly completely debilitated by the virus that seems to have overtaken her systems during the 9S run. If the player doesn’t get to 2B in time to hear her final requests and wishes for after her death, Ending P will be triggered, allowing the virus to consume 2B. The closer the player is to 2B, the quicker the virus will spread, meaning that you can just hang out next to 2B until she’s overtaken to get the ending.
5 Ending L: [L]one wolf
Ending L, Lone Wolf, is achieved pretty much by just being a deserter and neglecting your duties one of two ways during chapter 10-1 or 10-3.
This is done by either leaving the resistance camp while it’s being attacked or by leaving Pascal’s village when the boss that appears there shows up. While this one can totally just be done on accident as a result of trying to take care of other side missions,
4 Ending T: fa[T]al error
This ending is definitely one that could be achieved on accident if the player decides that they want to customize their abilities beyond what the presets offer. While almost every other native chip can be removed easily with little to no game-breaking effect, there’s one chip that immediately kills you and ends the game, the OS chip. That only makes sense, being an android and all.
3 Ending H: a mountain too [H]igh
When a Goliath shows up for the first time in the game, you’ll receive a transmission from YoRHa headquarters that there’s some strange activity, perhaps machine life signs of an unprecedented level, in the city center.
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Rather than fulfilling HQ’s request immediately to take down the giant beast, the player can walk away and head to the amusement park from Pascal’s Village to trigger this ending.
2 Ending U: deb[U]nked
This ending is probably the funniest one you can get, but why anyone would feel any need to do this is questionable. Pretty much everyone who plays is gonna try out the self-destruct command in the game at one point or another, mostly just because it’s there. But doing it on the bunker, likely makes everyone pretty upset, thus providing you with this ending.
1 Ending W: broken [W]ings
This one, while it might seem to be pretty easy to do for the more inexperienced player since it’s at the very beginning of the game, actually requires a little bit of fiddlin’ with the configuration of 2B’s chips to pull off. You can still get yourself killed in the prologue to get this ending if you really work for it, but otherwise, you have to remove her healing chips.
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