One Piece: What D&D Class Would Each Straw Hat Be? | Game Rant

In the One Piece world the Straw Hats are infamous, known for their strength and diverse yet strange pirate crew. Following Luffy’s leadership, the crew has amassed a reputation for their victories across the seas, gaining them notoriety as an up-and-coming group.

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From their swordsmen to their Devil Fruit users, the skills across this crew is reminiscent of classic Dungeons & Dragons parties. What further strengthens this comparison is the Straw Hats’ overarching adventure in finding Gold D. Roger’s treasure, all while satisfying their own goals in the process. Connecting these characters to D&D, here’s a breakdown of each crew member’s basic build as a D&D character.

10 Monkey D. Luffy: Way Of The Open Hand Monk

While comedic and smaller in stature, the Straw Hats’ captain is not one to be underestimated. With his iconic Devil Fruit ability, Luffy has proven himself to be an immensely powerful hand-to-hand fighter, combining speed, durability, and strength. Therefore, the most accurate class for him would be Monk.

Because of his Devil Fruit and Haki, Luffy could acquire the Durable and Grappler feat, capitalizing his damage-taking capabilities and ability to wrap himself around people. For flavor, he could take a Barbarian level to acquire the Rage skill, which would represent his various Gears. This would accurately show Luffy’s power growth and his exhaustion after each Gear use, similar to Barbarians gaining exhaustion levels after raging.

9 Roronoa Zoro: Samurai Fighter

Zoro is a classic anime sword fighter with so much more. While his main fighting style is Santoryu (three-sword), he’s also proficient with two- and one-sword styles. As such, he naturally falls under the Fighter class, taking the Duel Wielder and Slasher feat and the Two-Weapon Fighting style to act as his two-sword style. Initially, Zoro would have the Urban Bounty Hunter background, but Luffy’s influence would change this to Pirate.

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His skills in Wano and samurai-style adoption make the Samurai archetype an obvious choice. However, further analysis shows this archetype’s accuracy: Zoro exudes a Fighting Spirit naturally; Rapid Strike would increase his number of attacks, matching his Santoryu style; and Strength before Death represents Zoro’s will, evident when withstanding Luffy’s damage transferred by Bartholomew Kuma.

8 Nami: Storm Sorcery Sorcerer

As the ship’s navigator, Nami has her pulse on the weather. Pairing this fact with her Sorcery Clima-Tact’s expanding arsenal and her preference for non-melee attacks, it seems right for Nami to be a Sorcerer. Spells such as Thunderclap, Chromatic Orb, Fog Cloud, and Gust of Wind perfectly replicate her weapon’s attacks, and she could strengthen her spells with the Elemental Adept feat.

To parallel Nami’s affinity for weather-inspired attacks and her Art of Weather style, she would adopt the Storm Sorcery sorcerous origin. Her meteorologist skills align with this archetype’s control over wind and weather. Additionally, her Weatheria training would contextualize the Wind Speaker and Wind Soul ability, with Storm Guide harkening to her navigational prowess.

7 Sanji: Way Of The Sun Soul Monk

One of the strongest Straw Hats, Sanji uses kick-based martial arts and handstands to battle mighty enemies. His Black Leg Style, a combination of Capoeira, Savate, and Taekwondo, places Sanji under the Monk class alongside Luffy. Since he’s the crew’s chef, he’d take the Chef feat, and potentially the Mobile feat to match his speed.

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Sanji’s Diable Jambe style, which raises his legs’ temperature to optimize blazing kicks, makes Way of the Sun Soul the best choice for his monastic tradition. Following the time-skip, Sanji can now sustain burning and instil flames in his kicks, similar to Searing Arc Strike which enables the spell Burning Hands — except in Sanji’s case, this could be flavored as kicks.

6 Usopp: Hunter Ranger

Usopp is the crew’s master sniper. Undeniably an incredible marksman, his skills would best suit a Ranger, taking the Archery fighting style to improve his slingshot attacks. His Favored Enemy would be Marines, and his class growth in spellcasting would grant him abilities similar to his Pop Greens.

With the Hunter conclave, Usopp would attain effective skills like Hunter’s Prey, which would help him face giant and overpowered foes the Straw Hats encounter. To improve his already remarkable ranged attacks, he could also procure the Sharpshooter feat to speak to his masterful marksmanship.

5 Tony Tony Chopper: Circle Of The Land Druid

Overlooked for his size and cuteness, Chopper is a crew member who’s effective on and off the battlefield. Chopper’s ability to transform using his Devil Fruit and Rumble Balls is reminiscent of Wild Shape, making the Druid class the correct fit for him. As the ship’s doctor, he would understandably utilize the Healer feat.

In terms of a specific circle, Circle of the Land would incorporate Chopper’s past environment. With the arctic as his chosen land (which is closest to Drum Island’s climate) Chopper would gain access to spells such as Hold Person, reflecting his stature in larger forms, and Commune with Nature, which correlates to his heightened senses as part-reindeer.

4 Nico Robin: Arcane Trickster Rogue

On the run from a young age, Robin is a skilled assassin and stealth expert. Relying on her own skills and her ability to read opponent’s weaknesses, she embodies everything a Rogue is. With her love of history and Poneglyph-reading abilities, she undoubtedly has the Archaeologist background, and the Observant feat would narratively highlight Robin’s impressive knowledge and insight.

Having mastery over her Devil Fruit, the Hana Hana no Mi, Arcane Trickster would be an accurate archetype for Robin. Since no ability perfectly resembles her Devil Fruit, the closest replica would be Mage Hand, a specialty of this archetype. At higher levels she could make her Mage Hands invisible, and could accomplish effective stealing with them in combination with her tremendous stealth.

3 Franky: Artillerist Artificer

Part man, part machine, Franky is a Straw Hat who embodies human emotions and both a machine’s analytic expertise and durability. Combining his body modifications, shipwright skills, and tool-wielding abilities, Franky is a natural Artificer. Giving Franky the Harborfolk background would match his upbringing and shipwright talent.

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Franky’s cyborg body is equipped with cannons, extendable arms, beams, and explosives. To replicate this, he would specialize as an Artillerist, an archetype that grants him spells that act like his attacks. Examples include Scorching Ray, resembling his Franky Radical Beam, and the Artillerist ability Eldritch Cannon, mirroring his General Cannon.

2 Brook: College Of Swords Bard

Brook is arguably the most fascinating Straw Hat as a living skeleton. Despite his silliness, he is an experienced swordsman — combining humor and fighting, along with his musical ability, makes Brook the perfect Bard. While seasoned in many instruments, his three instrument proficiencies would be violin (his favorite), guitar (from being a rockstar), and piano (reminiscent of him playing “Binks’ Sake”).

To incorporate Brook’s swordsmanship, his college would be College of Swords. His specific fighting style would be Dueling, and could heighten this with the Piercer feat (differing from Zoro’s Slasher). Blade Flourish would embrace Brook’s speed, given that he’s the fastest member of the crew.

1 Jinbe: Way Of The Four Elements Monk

Despite being the newest crew member, Jinbe has a lot to offer. As a Fish-Man Karate master and child prodigy, he would also be a Monk with Luffy and Sanji. What differs him, however, is Jinbe’s ability to incorporate water with his attacks as a result of his training and roots as a Fish-man. With Way of the Four Elements, Jinbe could use Ki to improve his strikes with the elements — but given his character, it may make more sense to flavor this skill just around water.

Because of his extensive training and years of experience, Jinbe could pick up the Fighting Initiate feat to have access to more combat abilities. With his unwavering will in the face of danger (evident by Big Mom’s inability to steal his soul from showing no fear) he could also have the Tough or Resilient feat. Considering his background, Jinbe’s reputation and popularity could make him a Folk Hero, or he could simply go with Pirate to gain proficiency in water vehicles as the crew’s helmsman.

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