Fallout 3: 10 Things Players Missed In Vault 108 | Game Rant

In Fallout 3, players can find a vault in the northeast. This is Vault 108, an abandoned vault players can choose to explore. The location is barely lit and overrun by wasteland creatures, adding a bit of creepiness. Right from the entrance, players are able to notice the entrance has skeletons around it.

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Going through the vault will reveal a bit about its past and where the residents have gone. There are even locations in the Capital Wasteland where players can learn more. Players who want to explore this area should make sure they have a powerful weapon or a companion before heading in.

10 Bobblehead Found In Vault

Players on the search for collectibles can find one in the vault. Heading into the cloning lab will reveal the bobblehead. It will be located in a room with bodies on some gurneys. Looking on a table next to a microscope will show players where it is.

The bobblehead in the vault is the charisma one. Picking it up will improve the player’s charisma by one point. On top of that, players can put the bobbleheads on a stand at their house.

9 Clones Are Only Residents Left In Vault

Instead of the usual vault residents, players will run into clones. Vault 108 had a cloning lab and scientists starting to clone a man named Gary. There have been at least 54 Gary clones, with some seemingly escaping the vault.

The clones are hostile to anyone who is not a clone. On top of that, the clones are only able to say ‘Gary’. Dispatching these residents will give players access to a Vault 108 jumpsuit.

8 One Gary Clone Got Out Of Vault

Players who are doing the Operation: Anchorage quest will need to head into an Outcast bunker. The Outcasts need a Pip-Boy to get into an armory, finding a Gary in the wasteland. Sadly, it would seem this clone went through some torture before being killed.

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It is unknown if this clone made it to Washington, D.C. or if the Outcasts found it while traveling. It would be for nothing, as the Gary was not able to communicate using real words. A cut audio log reveals the Outcasts took pleasure in beating the clone after it was no longer helpful.

7 All The Terminals Are Busted

Players wanting information about the vault will be out of luck. The terminals inside are all busted up. The only way to find what happened to the vault is through audio logs found on tables and near dead bodies. A scientist’s audio log gives an idea of why this is.

The Gary clones are violent and most likely destroyed the vault when left alone. The scientist’s log also says they were planning to dispose of the clones, likely leading to a fighting between the two groups.

6 A Lot Of The Vault Is Inaccessible

There are only three areas players can explore in the vault – the entrance, the living quarters, and the cloning lab. This is because the vault had been experiencing water leaks and rust. It would seem likely that these sections of the vault have experienced collapsed because of these issues.

Sadly, this also means players cannot explore the reactor of the overseer’s office. With how creepy the vault is by itself, players are sure to have enough of the vault after exploring the open areas.

5 Can Learn About Vault From Citadel

Going to the Citadel, players can find a Vault-Tec terminal. The terminal will reveal interesting facts about the vaults, such as number of occupants, personnel, and when construction started. It is revealed that Vault 108’s construction stopped in 2069 because of work stoppage.

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Notes attached to the vault’s entry reveals it was known the power supply would fail. The vault also had triple the normal amount of weapons, but players cannot gain access to any armories. The entry was also corrupted, meaning it does not tell players what the vault’s experiment was.

4 The Vault’s Original Experiment

That being said, players can learn what the vault’s experiment was. The overseer was tasked with filling assignments inside of the vault. Only three positions were filled before the experiment, including the chief of security, chief of staff, and a morale officer. On top of this, the vault’s power was meant to fail 20 years after the vault closed.

Uniquely, there was yet another aspect to the experiment. The vault was given three times the normal weaponry and lacked normal entertainment. Anyone assigned to this vault should consider themselves unlucky.

3 Radroach Of Different Sizes Found

The vault is already full of creatures, but there are some uniquely sized ones. Players who go inside the living quarter’s dining area will find radroaches of three different sizes. There is a normal sized one, one that is slightly smaller, and one that is even smaller than that.

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The smallest radroach is the smallest that can be found in the game. With how dark the vault is, players should be on the lookout not to be ambushed by these small creatures.

2 Enclave Camp Found Nearby

If a player has completed the quest The Waters of Life, an Enclave camp can be set up near the vault. Like most camps, two soldiers and an officer will be found. There will also be a deathclaw in a cage, being controlled by the Enclave.

There are also creates where players can get ammo, weapons, and first aid gear. On top of that, players can loot the armor from the enemies they have dispatched.

1 Nuka Cola Quantum Found

Players looking for Nuka-Cola Quantums are able to find one in the vault. It is located behind shipping crates near the cloning labs. Anyone trying to finish the quest The Nuka-Cola Challenge will find it easier than looking inside vending machines.

Finding 30 Quantums will allow players to complete the quest. For anyone who just wants to drink it for themselves, they will be given +20 action points for 4 minutes.

NEXT: Fallout 3: 10 Thing You Didn’t Know About Rivet City

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