The conclusion of The World of Assassination Trilogy is one for the ages. Hitman 3 not only punctuates the end of the series, but it also does so with an exclamation point. The journey of the characters is a winding one, filled with tragedy, excitement, changes of heart, and determination. It’s not surprising that the game takes a couple of playthroughs to truly grasp everything that is happening in the world of the core characters.
Thankfully, Hitman 3 is a game meant to be replayed again and again. While some might see this as a goal for completionists who love to check off all the boxes for how to kill a target, there’s actually a very pragmatic reason to diversify these assassinations. Think of the story like a puzzle and each new bit of information is another piece. To truly understand the setting and the cast completely, you need to have all of the details first.
10 Where Do Those Golf Balls Land?
It’s not really a shocker that Carl Ingram doesn’t care about human life. He’s writing a memoir where he exaggerates about his life and throws a party in the middle of a pandemic that he scoffs off.
Players who are discovering new activities will find they can replace his golf ball with an exploding golf ball. And he probably deserves it, too. The golf balls he hits don’t land in the ocean, they land somewhere on top of Dubai. Civilians and property beware.
9 The Past Is In The Past
The Hitman franchise is full of secrets. As gamers, players are in the know on some of these secrets thanks to gaining perspectives that Agent 47 doesn’t have. This includes insights into his past, a past that Diana and Lucas Grey are fascinated by.
It usually won’t dawn on players until they play the game again that this past actually remains a secret from Agent 47. Because Diana betrays the Constant, those files are forever sealed. And it seems, based on 47’s closing lines, that’s totally fine with him.
8 It’s Not Actually A Fake Funeral
Back when Alexa Carlisle was murdering her brother in an effort to be named heir to the Carlisle legacy, the matriarch likely never would have imagined that everything would be undone by a person born from a mysterious cloning program.
She’s not completely devoid of foresight, however. Alexa has staged a “fake” funeral for her family. But after conquering Dartmoor in different ways, you eventually find out that Alexa is well aware that her time is coming and she’s not going to put up a fight.
7 Dreams Of A Former Navy Seal
The first time the player goes through the game, the Apex Predator mission will stand out because there are no hints, no stories, and no help. It isn’t until the second time through that story modes are unlocked.
One of these stories has 47 meet up with Agent Montgomery. He’ll reveal in a mid-game cutscene that he always knew he would be the one to take down the elusive agent. He’s wrong, of course, but it’s insightful that Agent 47 has made this much of a name for himself.
6 Don Yates Is An Agent 47 Wanna-Be
Hitman 3 is one of many video games with photorealism, and it’s truly an impressive feat. If Don Yates were a video gamer, it’d be hard to believe anyone would be more excited than him for such a perfect renditioning of Agent 47’s face.
The Don has an obsession with 47. He’s hunting him, of course, but after a few playthroughs, players will find themselves in his bedroom where he keeps info on 47 as well as a replica of 47’s suit on his coatrack. The man doesn’t lack style.
5 Lucas Grey Resents His Duties
After a lifetime of pursuing Agent 47, through all of the ups and downs, all of the secret operations, and all of the awesome gizmos, it’s understandable that Lucas Grey would be exhausted and in need of a break.
His dialogue takes on new meaning after a few rounds of gaming. He occasionally tells 47 to relax and enjoy life a little. His duties are self-imposed as a man of honor, but it’s clear that he’d rather eat an ice cream cone than track down people in secret organizations.
4 The Train Is Just For Show
The first time through, one might think that the train in Untouchable carrying wood and tanks is one of the game’s inconsistencies or plot holes. Yet after you stop and listen to passing conversation, you actually learn the train’s shoddy exterior is a feature, not a flaw.
One of the guards reveals that the whole train is really just on an endless loop, neither picking anything up nor dropping anything off. The sophisticated technology and variety of researchers, doctors, and military members are all concealed by this vehicle that is designed to look outdated.
3 He Dies Not Knowing Who He Is
During the first time players go through the game, they’ll likely be shooting Arthur Edwards. Gamers that learn a few pro tips beforehand might even elect to take the secret ending on their first playthrough.
Eventually, gamers will use the syringe on Edwards, making him forget everything. It takes a minute to register, but this is the ultimate irony as Edwards has just bragged, “At least I die knowing who I am.”
2 Vidal Deserved A Second Look
Of course, when taking on targets from a shadow client and asking no questions, there are bound to be some less than honorable killings involved. These killings were thought to have ended after Hitman 2, but it appears there is one more person who might have been saved.
Tamara Vidal was an ICA loyalist, to be sure. But players who follow Diana and Vidal around in Mendoza will learn that Vidal also hates some of the seedy dealings of the ICA. In a certain story mission, Vidal is killed after standing up for Diana. She could have used another chance.
1 “One Last Tango, 47.”
There are many exits in Mendoza that are easier to get to than the dance floor and they have a lot fewer eyes, too. So it probably won’t be until a few playthroughs that gamers get to see 47 dance with Diana when they hear her say, “One last tango, 47.”
Diana is actually divulging her intentions here. She appears to be telling 47 this will be their last dance together. In actuality, she’s secretly using the word “tango” to mean “target.” As in, one final target for him to take out. Clever!
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