The co-op third-person shooter Left 4 Dead launched a franchise that would go on to inspire a new genre in gaming. In the Left 4 Dead, four survivors, made up of players or AI, work together to fight off hordes of zombies that hunger for flesh, complete with a safe haven, campaigns, maps, and more. Another benefit to the multiplayer appeal of these games is the varying modes available in Left 4 Dead 2, both competitive and co-op, and the addition of content even years later. With such wide appeal, it’s easy to see why so many games would take inspiration from these classics.
The new game in the Aliens franchise from developer Cold Iron Studios, Aliens: Fireteam, seems to take a fair share of inspiration from the classic zombie franchise. In this three person squad co-op, players will have to make their way to LV-895 where the squad of Marines is tasked with containing a Xenomorph threat and battling Weyland-Yutani’s soldiers in a quest to get back control of the station. In Aliens: Fireteam, players will fight against 20 varying enemy types, from the classic Xenomorphs to acid spitting and grappling varieties. The squad of Marines will be made up of five classes: Gunner, Demolisher, Technician, Doc, and Recon, each with their own unique abilities and modifications.
When talking about any co-op third-person shooter, the discussion rarely goes on without a mention of the Left 4 Dead franchise. As the game that launched its own genre, mechanics from Left 4 Dead can be found across all sorts of co-op third person shooters. It turns out that this new entry is no different in that respect, with Aliens: Fireteam arrival into the co-op shooter genre taking a few cues from its zombie filled ancestor. The most obvious adopted feature would be the waves of enemies, swarming the player. In the new Aliens game, players can expect that same treatment from the legions of Xenomorphs charging at them from every vent in the room. Just like in the Left 4 Dead series, players will also have to learn to avoid the varying enemy types that pose new risks to the player, and players will have to manage their health and ammo, with supplies littered across each game map.
It’s clear that this new Aliens entry is avoiding the worst video games of its past, or at least trying, by not being afraid to borrow from other successful titles. Something else that is similar in Aliens: Fireteam is the way the campaign missions are organized. Just like in Left 4 Dead, the game’s story will be segmented into different chapters, with individual missions lying therein. Aliens: Fireteam will be made up of four story campaigns with three missions each. Each mission can reportedly take upwards of an hour or more to complete. This gives players plenty of content and Xenomorph goodness to trample through, even more than any previous Left 4 Dead game. The varying classes and options to choose in missions is sure to provide players with a different experience each time they fight the Xenomorphs.
With each new iteration of the Left 4 Dead zombie formula, gamers see some new ideas or improvements that make the game a standout on its own. Aliens: Fireteam is no exception, starting with the idea to bring one of horror movies’ classic monsters into the fray. Players will get to get up and close to their favorite aliens from Facehugger to full evolution. New in this game specifically are some new variations on the aliens, making them more dangerous than ever before. The character class system isn’t used in the Left 4 Dead franchise, but Aliens: Fireteam takes full advantage.
Players will be able to choose between five classes that will change the way they play with customization and modifications on each class. In order to combat the Xenomorphs, players will have to adjust their loadouts until they are as formidable as a Power Loader. Another unique feature that will add variety to the game, players will be able to add cards to the missions to make the replayability that much more interesting.
While this is exciting for fans of the Aliens universe, gamers have been let down by this IP before. One has to look at what went wrong with Aliens: Colonial Marines to worry that this promising game will not be able to live up to its hype. There is also the potential that this game won’t embody the fear one gets when encountering a Xenomorph, like in the 1982 Alien game failed to do. This example, like Aliens: Fireteam, also took inspiration from another game, although it was more of a copy of Pac-Man than an Alien game. Even though developer Cold Iron Studios hasn’t been shy about showing off gameplay, some fans are still waiting until they’re on LV-895 to make any judgements.
Aliens: Fireteam will hit PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X later this year.
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