A “dungeon” in World of Warcraft is an instance intended for a party of five players. Once you have parties of 10, 25, or 40, they become raids, and although some dungeons and raids share the same space, they aren’t really the same thing. That’s why every World of Warcraft expansion has a variety of both to choose from already, and The Burning Crusade expansion added even more variety to the list.
There are no less than 16 new dungeons added to WoW for TBC, and they were created in response to the demand within the community for more high-level group instances. That’s a lot to review for those that are hoping to level up and get their attunements, so putting together a quick summary that includes some vital details, like difficulty level, would be really helpful.
16 Hellfire Ramparts, Level 60-62
This is the first dungeon in the Burning Crusade expansion that most players see, literally. It’s one of several dungeons and instances inside Hellfire Citadel which is located, naturally, on Hellfire Penninsula. This is just down the road from the Dark Portal, and although it’s a stark feature on the landscape, the actual dungeon entrances are notoriously tough to find, plus you have to deal with elite mobs as you do so.
15 The Blood Furnace, Level 61-63
Once you’ve moved beyond the Ramparts, it’s time to move on into the heart of the Citadel, the Blood Furnace. It is here that players learn about the source of the Fel Orcs’ power and why they seem to be multiplying. The next stage in this storyline is the last, uppermost level of the Citadel that’s actually a raid, Magtheridon’s Lair.
14 The Slave Pens, Level 62-64
By the time you reach level 62, you’ve probably discovered Zangarmarsh. Coilfang Reservoir is located in the very center of the zone and the Slave Pens are the lowest level dungeon in this expansive underwater maze that contains several instances for varying levels and groups.
This dungeon is tougher than its counterparts in Hellfire Penninsula, and there’s a huge jump in the quality of loot between this one and its predecessors. Players can also run this dungeon to grind rep with the Cenarion Expedition, an Outland outpost of the Cenarion Circle.
13 The Underbog, Level 63-65
The Underbog is a step up from the Slave Pens and located in the same complex, Coilfang Reservoir. While you admire the stellar view (and this is a pretty dungeon), there’s a quest chain here that includes a Monty Python reference in the title, “Bring Me A Shrubbery.” You should complete it for the progression that leads through several thousand XP before slaying the final boss.
12 Mana-Tombs, Level 64-66
If you’ve been to Dire Maul, you understand the basic layout of Auchindoun and the Ring of Observance. The zone has a long history as a Draenei holy site, although now it’s in ruins and dominated by malevolent forces. Mana-Tombs is the dungeon on the north side and is the lowest level dungeon in Auchindoun.
11 Auchenai Crypts, Level 65-67
Delve into even more Draenei lore and enter the Auchenai Crypts, the seat of a religious cult led by a renegade exarch. It’s as creepy as the name suggests, with every room littered with bones and cobwebs. Grind rep with Shattrath’s Lower City faction while you do so. Mind the special patrols that phase in and out and are difficult to track.
10 Sethekk Halls, Level 67-69
Turn to the east side of the Ring of Observance to find the next dungeon in the Auchindoun cycle. This instance is dominated by the Arakkoa, an accursed race that the player would have encountered in Terrokar Forest.
Sethekk Halls follows the same template of the other dungeons before it by including some exposition along with a quest chain that leads to killing the final boss.
9 Escape from Durnholde, Level 66-68
Also known as Old Hillsbrad Foothills, this instance is framed as a historical event as opposed to progressing through a cave or maze. It’s also the first one that’s located in Azeroth as opposed to Outland. You can find it in Tanaris, kept under the watchful eye of the Keepers of Time. The setting is two years before events that take place in the vintage RTS game, Warcraft 3.
8 The Mechanar, Level 69-72
Tempest Keep is another location that houses several instances, although the design is what makes it distinct from the others. This used to be an interdimensional traveling fortress operated by the Naaru and taken over by the Blood Elves, the race you’ll come up against as you progress through the Mechanar. The Mechanar is one of the floating towers located outside the main structure.
7 Black Morass, Level 69-72
Like other instances in the Caverns of Time, this is an event more than a conventional dungeon. The location this time is the Swamp of Sorrows, which hasn’t changed a whole lot since back in the day, at least until you help Medivh open it up and Orcs start pouring through it.
This instance is also named after what happened here, “Opening the Dark Portal” which took place before the timeline of Warcraft 1, making it the oldest event in the Caverns of Time.
6 Magisters’ Terrace, Level 70
Players spend most of their time on Quel’Danas grinding rep before they step into this instance, which is a precursor to one of the new raids, the Sunwell Plateau. The Blood Elves you find here are allied with the Burning Legion and not allied with the Horde so you won’t lose rep for mowing them down.
5 The Shattered Halls, Level 70-72
By now, you forget how ugly Hellfire Penninsula was, and you feel better about going back. This is the third wing of Hellfire Citadel and none other than Kargath Bladefist is the final boss.
This isn’t the first time you’ve been to Hellfire Citadel, but this is one of the first level 70 instances that most players will explore.
4 The Botanica, Level 70-72
Return to Tempest Keep and step into one of the most beautiful greenhouses in Azeroth. The Naaru used this wing of their spaceship to cultivate and experiment on the otherwordly plants they found and many of them are still here, with the Blood Elves continuing the work that they started. There’s a quest chain here that’s specifically for Alchemists, “Master of Potions.”
3 Shadow Labyrinth, Level 70-72
Fight through the highest level dungeon in Auchindoun, The Shadow Labyrinth, to confront the infamous boss Murmur and his equally notorious loot table. A dark and shadowy cult was responsible for releasing the Essence of Sound on the world, and you’ll also face their minions as you progress through the instance.
2 The Steamvaults, Level 70-72
Back to Coilfang Resovoir, to the most difficult instance hidden in the murky depths of Serpent Lake. As the name suggests, this is a journey to the mechanical heart of the Naga’s base in Zangamarsh, and that’s who you fight as you move through the instance.
The lore here extends past the journey to Outland. The antagonist of this underwater ballet, Lady Vashj, is also one of the former Queen Ashzra’s lieutenants, and at this point in the game, the lore was unclear as to exactly what had happened to her. The story of the Steamvault fills in a few missing pieces.
1 The Arcatraz, Level 70-72
Welcome to the final step in your endgame progression before moving on to raids. This is one of the most difficult dungeons in TBC. It’s not a coincidence the name recalls a famous prison. This last wing of Tempest Keep was also a prison for the most dangerous and gruesome creatures that the Naaru came across during their travels and you get to destroy them.
Find A Teacher Form:
https://docs.google.com/forms/d/1vREBnX5n262umf4wU5U2pyTwvk9O-JrAgblA-wH9GFQ/viewform?edit_requested=true#responses
Email:
public1989two@gmail.com
www.itsec.hk
www.itsec.vip
www.itseceu.uk
Leave a Reply