Loop Hero: Traits Tier List | Game Rant

Loop Hero is a challenging roguelite that tasks players with making repeated trips, or “loops,” through a dangerous, yet malleable, environment. With countless deaths behind them, and many more to come, Loop Hero players wonder which Traits give them the best chance at making it further through the game. 

Instead of controlling the character directly, Loop Hero’s unique tower defense mechanics have players altering their loop by placing buildings in the environment. Once a player builds the Gymnasium, they can choose between three, randomly generated traits after killing enough enemies. 

RELATED: Loop Hero: How Does Defense Work

There are at least ten Traits specific to the Warrior, eleven each for the Rogue and Necromancer, and 13 that can be offered to Heroes of any class. As with other Loop Hero tips and tricksTier Lists can be invaluable for helping players to prepare themselves in advance, so one is provided for the common Traits, as well as for each Hero type.

The Traits in this list can be unlocked by all classes in Loop Hero:

  • Omicron’s Technique grants an additional resurrection charge, allowing the Hero to be immediately resurrected with 100% HP upon death.
  • Deep Pockets increases the resource cap by 50%.
  • Post-Mortem Toll provides the player with a 30% probability of receiving a random, basic resource chunk after killing an enemy.
  • Skilled Architect awards an amount of experience, equal to 8 times loop level, any time the player places a Building tile.
  • Surveyor provides Loop Hero players with Loop HP, an amount of HP equal to 0.5 times loop level, every time the Hero passes by a roadside tile that’s adjacent to a building they’ve placed.
  • Axis Tilt causes time to flow 25% more rapidly; alternatively, players can choose another Trait if they know how to unlock Loop Hero‘s Temporal Beacon.
  • Shield of Faith provides one Stained Glass charge (up to a maximum stack of 3) which has a 20% chance of protecting the Hero.
  • Supplies allows the player to store 10% of the supplies they’ve gained whenever they pass through a campfire tile.
  • Blissful Ignorance deals a full hand of Oblivion cards and, from this point forward, players heal (equal to 10% of max HP) every time they use an Oblivion card.
  • Card-Sharp provides a 10% chance for the player to keep a card after placing it; not applicable to Golden cards.
  • Treasure Hunter grants a 5% chance for a chest to spawn after killing an enemy.
  • Awakened Fragment confers a 2% chance for the Hero to get a whole resource sphere, rather than simply a chunk.
  • Second Thoughts allows the player to “re-roll” for a new set of 3 potential Traits.

These Traits are exclusive to Warriors (players can reference the Loop Hero Warrior Guide for more information on this class):

  • Article of Protection supplies the Hero with protection, equal to 65% of their max HP, after selecting the Trait, and after every loop.
  • Shield Master grants a 20% chance for a hit to stun the target for 1 second.
  • Dominant Mass increases the Warrior’s damage output by 20% of their defense stat.
  • Blade of Dawn fills the Hero’s sword with sunlight, every morning, which causes the next attack to do double damage.
  • Somersault grants a 35% chance for the Warrior to counterattack during an evade.
  • Skilled Armorer adds 1 to the Hero’s defense after every loop, and is retroactive, meaning that the Hero gains the bonus for every loop already completed.
  • Buckler restores an amount of HP, equal to 1.5 time the loop level, after a counterattack.
  • Strong Aftertaste adds 1.5 to the player’s damage output for every Loop Hero potion they use, but, unlike with Skilled Armorer, this Trait is not retroactive.
  • Survivalist doubles the player’s HP regeneration-per-second stat whenever HP falls below 40%.
  • Battering Ram grants a 75% chance for the Hero’s first attack to stun each enemy for 1 second.

These Traits are exclusive to Rogues (players can reference the Loop Hero Rogue Guide for more information on this class):

  • Picky increases the quality of equipment gained when exchanging for Trophies, in exchange for decreasing the number of items received on the Camp tile by 3.
  • Old Scars increases maximum HP by 1 for every Trophy received.
  • Fuss decreases damage to the Hero by 7% for every enemy after the first.
  • Gift of Blood provides a chance, equal to the Rogue’s critical hit probability, for a hit to summon a Blood Lightning.
  • Marauder rewards an additional Trophy to the Rogue whenever they fight against 3 or more enemies at a time.
  • Nothing is Sacred increases the Hero’s maximum HP by 3 after every kill.
  • Lethal Weakness grants a small probability (0.5% per every 10% of lost HP, up to a maximum probability of 4.5%) for the Rogue to deal 1000% damage.
  • Master of Fencing confers a 10% chance for the Hero to attack two targets, simultaneously.
  • Lightning Fast bestows a 20% chance for the Rogue to perform a 3-hit combo, dealing 50% damage each.
  • Child of the Forest provides the Rogue with a 75% chance for a Rat-Wolf to aid in battle.
  • Smoke Screen allows the Hero to evade all attacks for 2 seconds after they lose 20% of max HP in combat.

These Traits are exclusive to Necromancers (players can reference the Loop Hero Necromancer Guide for more information on this class):

  • Unseen Care permanently adds a 0.5 bonus to Magic HP for every summoned Skeleton.
  • Field Practice provides an additional 0.25 to Skeletons’ level per loop, starting from the loop in which the Trait is selected.
  • Residual Heat grants an amount of HP equal to 3 times the loop number when a Skeleton dies.
  • Edge of Impossible provides a 20% chance for players to exceed their maximum allowance so that 2 skeletons are summoned, instead of one, on their final summon.
  • Art of Control increases a player’s maximum number of Skeleton summons by one.
  • Laying Down One’s Life diverts any direct damage away from the Hero and splits it evenly among their summoned Skeletons. 
  • Ambitions of the Dead heals a Skeleton, completely – and grants the Skeleton an additional 10% to damage and HP until the end of battle – after they kill an enemy.
  • Horde invites 3 Strengthened Skeletons to join the Hero on every loop and, better still, these three do not count towards the player’s maximum Skeleton count.
  • Gift of Blood provides a chance, equal to the Rogue’s critical hit probability, for a hit to summon a Blood Lightning.
  • Preparation for a Ceremony strengthens the first 2 Skeletons summoned daily.
  • Counterattack grants a 15% chance for all Skeletons to counterattack in response to direct damage to the Hero.

Traits can make a huge difference in the outcome of a run, so this Tier List can help a player to make better decisions, more efficiently. Additionally, every Trait on this list can be upgraded – and even overpowered – if a player utilizes Loop Hero‘s Cheats, either to assist their gameplay, or revitalize it after enough playthroughs.

Loop Hero is available now on Linux, Mac, and PC.

MORE: Loop Hero’s Lich is Basically Sans from Undertale

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