Fans of Monster Hunter adore the series for its more tactical take on the action game experience. After all, each game in the series aimed to simulate a “real” hunting experience – where players can wield a variety of weapons and use items to capture different kinds of monsters. Moreover, the modern Monster Hunter: World now has an online format that further encouraged Hunters to team up and hunt monsters as a team. Thanks to World‘s new gameplay additions such as grappling hooks and more fluid movement, players have a more immersive take on their hunts.
Interestingly, World‘s gameplay ensured players hunted monsters with tools beyond their usual slate of weaponry. For instance, the Trap Tool can pave way to more tactical options in combat. However, just how should players use the Trap Tool properly?
Hunters in MHW prove their mettle not just by slaying the most dangerous of monsters. Rather, some of the best Hunters out there have the most tactical approach to hunting that they can capture monsters instead of killing them. In the game, players need the Trap Tool in order to make this objective possible.
Essentially, the Trap Tool is a Crafting Ingredient that enables Hunters to create various Traps for monsters. However, despite its simple nature, the Trap Tool has various uses and considerations that players should consider in order to optimize their presence in hunts.
As with other Items, the Trap Tool is extremely straightforward in terms of its stats. Here are its most relevant characteristics:
Rarity: 3. The Trap Tool isn’t classified as an Item of high rarity.
Carry: 2. Players can only carry two (2) Trap Tools at a time.
Sell: 20 Zenny. Players can sell a Trap Tool for 20 Zenny.
Thankfully, it’s not too difficult for Hunters to obtain the Trap Tool for their hunts. In fact, there are quite a number of sources where players can reliably obtain the Trap Tool for their trap-creation needs. Here are those primary sources:
Astera’s Provisions Stockpile serve as the easiest and handiest place for players to obtain Trap Tools. Essentially, this shop offers Trap Tools for a price of 200 Zenny.
Players who partake in Quests that involve the Capture mechanic will get a set of tools they need for their hunt. These include the Trap Tool and other useful trapping items such as EZ Tranq Bombs.
Interestingly, the One For The History Books (4-Star) Quest may be able to yield the Trap Tool as a reward for players. However, the Trap Tool is a more uncommon reward for the Quest, which involves completing The Encroaching Anjanath mission.
Likewise, certain Special Arenas actually offer the Trap Tool as a reward for accomplishing them. Players who want to specialize in capturing monsters might want to participate in these Quests or Missions:
3-Star Special Arenas: Certain fights within the 3-Star Special Arena have Trap Tools as a reward. These include the Pukei-Pukei, Barroth, and the Tobi-Kadachi.
4-Star Special Arenas: Certain battles in the 4-Star Special Arena will grant Trap Tools as a reward. These include the Anjanath, Rathian, Paolumu, and the Radobaan.
5-Star Special Arenas: Certain fmatch-ups in the 5-Star Special Arena will also net Trap Tools as a reward. These include: Legiana, Odogaron, Rathalos, and the Diablos.
5-Star Lessons of the Wild: The “Lessons of the Wild” 5-Star mission can get a Trap Tool upon completion.
The main use of the Trap Tool is to be used as a crafting ingredient to create different kinds of Traps. Essentially, the Trap Tool can pave way to two kinds of Traps:
Pitfall Trap. As the name suggests, this creates a Pitfall Trap where monsters can fall into. Players create this by combining the Trap Tool with a Net.
Shock Trap. This Trap gives off an electric discharge that shocks and stuns a monster. Players create this by combining the Trap Tool with the Thunderbug.
The game describes the Pitfall Trap as a trap that uses a target’s heavy weight against itself in order to get captured. Here are its basic statistics:
Crafting: Trap Tool + Net
Rarity: 3. The Pitfall Trap isn’t classified as a rare item.
Carry: 1. Players can only carry one Pitfall Trap at a time.
Sell: 200 Zenny.
At its core, the Pitfall Trap incapacitates a Large Monster by sinking it into the ground. When used properly, the Pitfall Trap can give players enough time to either capture the opponent or even setup their weapon combo attacks. The Pitfall Trap has a long duration but has a rather small area of effect, requiring players to plan its placement properly. Here are other considerations:
Duration: 10 Seconds. Large Monsters who fall into the Pitfall Trap will get immobilized for around 10 Seconds. The Trap gets triggered as soon as the target enters its area of effect and sinks to the ground.
Special Effect: Monsters that are Exhausted will be much much weaker when under the effect of the Pitfall Trap, making them trapped for 15 seconds.
The game describes the Shock Trap as a trap capable of immobilizing a target. Here are its basic statistics:
Crafting: Trap Tool + Thunderbug
Rarity: 3. The Shock Trap isn’t considered a rare item.
Carry: 1. Players can only carry one Shock Trap in a mission.
Sell: 160 Zenny.
Essentially, the Shock Trap incapacitates a Large Monster with electricity for a brief duration. In most instances, the Shock Trap can pave way for Hunters to unleash a counter-attack. However, the Shock Trap can also be used to setup a monster for capture. Unlike the Pitfall Trap, the Shock Trap has a shorter duration but it also has a slightly larger area of effect. Here are other considerations:
Duration: 7.5 Seconds. Players can only benefit from the Shock Trap for about 7.5 Seconds. The Trap gets triggered as soon as a Large Monster enters its area of effect.
Special Effect: Monsters get stunned for 10 seconds if they have a weakness against Paralysis.
At its core, Traps enable players to halt a monster’s movement. Of course, the duration and efficacy of said Traps depend on the monster’s overall status and health as well as the Trap’s position.
It makes sense for players not to appreciate the presence of Traps in a hunt, as this can waste valuable time they can dedicate to stalk monsters and dish out combos. However, some situations do call for Hunters to use Traps instead of sheer offense. Here are some of these situations:
Most formal uses of Traps include Quests with a Capture objective. In Capture Quests, players should hunt a monster and capture it with a Trap instead of killing it. Put it simply, Hunters would usually have to deploy a Trap in a way that their target usually gets lured in easily.
Kicker is, monsters would have to be in sufficiently-low health in order to get captured without resistance. The challenge now is to ensure said target gets damaged enough to be captured but not too much for them to get killed.
As mentioned, players can actually use Traps to disorient monsters. In successful deployment and activation, Traps can stun monsters for a period of time, giving players a bit of room to setup combos, dish out attacks, and build damage.
In situations outside Capture-focused Quests, stunning monsters with Traps easily becomes a viable option – especially for hunting groups who want to hunt more powerful creatures.
There’s a difference between being familiar with the Trap Tool and knowing how to use its Trap byproducts more efficiently in combat. Essentially, players can get the most use out of their Traps if they have a general sense of proper deployment, activation, and some special considerations.
Players can only deploy any Trap while they’re in the field. They can do this by selecting the Trap form the Item Menu or the Radial Tool. Remember, players can only place one Trap at a time.
After the setup, the Trap will prime a particular area of effect around it. This is where players should lead their targets.
Likewise, players can remove deployed Traps by simply approaching the Item and interact with it. Sadly, removing a Trap will destroy it – so deploy them wisely!
Additionally, untouched Traps will disappear after five minutes, which means players should make sure they deploy Traps they will use as a part of their combat approach.
Aside from proper Trap deployment and removal, players should also be wary of whether it’s the right time to deploy their Traps or not. To gain the most benefit out of their Traps, players should use a particular Trap after their target has achieved a status. Likewise, certain monster weaknesses also make them prone to certain Traps. Players who plan to use Traps should take note of these:
Exhausted. Players should use a Pitfall Trap once a monster has become Exhausted. This boosts immobilization time from 10 seconds to 15 seconds. At Scoutfly Level 3, monsters will display this status.
Weakened. Monsters with the Weakened symbol in the minimap will be prone to capturing. As with Exhausted, Scoutfly Level 3 will display the Weakened status if it’s applicable to a monster in the area.
Weakness to Paralysis. Players should use a Shock Trap against monsters they know is weak to Paralysis. Doing so will extend immobilization time from 7.5 seconds to 10 seconds.
Sleeping. Despite not being an official status, players can actually deploy a Trap near a sleeping creature provided they don’t exactly wake it up. If successfully, rousing a monster right after deploying a Trap will instantly trigger the effect – reducing the risk of unnecessary confrontations.
Aside from outright attacking a monster, players who plan on capturing their target should know how to complete the hunt properly. As mentioned, a monster needs to have the Weakened status to make them prone for capture. Here are special considerations:
Use the right items. Traps make it much easier to Capture a monster, but the actual mechanic relies on other items. Players who want to capture a monster should use Tranq Ammo, Tranq Knives, or Tranq Bombs. While players can capture a monster without the Trap itself, an immobilized monster does make tranquilization easier.
Note the duration. Successful Captures depends on how much of the tranquilization items are used against the target in question. Ideally, two doses of the aforementioned items can easily capture a monster for a duration of 45 seconds. Likewise, other succeeding doses can extend the capture duration for 100 seconds.
Sleeping also works. Interestingly, players can also apply the tranquilization mechanic to sleeping monsters, potentially removing the need for battles and even Traps.
Find A Teacher Form:
https://docs.google.com/forms/d/1vREBnX5n262umf4wU5U2pyTwvk9O-JrAgblA-wH9GFQ/viewform?edit_requested=true#responses
Email:
public1989two@gmail.com
www.itsec.hk
www.itsec.vip
www.itseceu.uk
Leave a Reply