The protagonist of Little Nightmares, the secondary hero of Little Nightmares II, and the supporting character in Very Little Nightmares is none other than Six. She is about nine years old and is most notably known by her bright little yellow raincoat.
In all the games (as well as the DLC expansion Secrets of the Maw and the digital comic book), Six is always trying to do one thing: survive. The series features a world where atrocious monsters are rampant and Six will do anything (and everything) to make it out alive.
While most of the characters in the games are adults, Six is a child; not only that, she is tiny. Six is not even a third of their height and has an extremely thin frame. She sports a black bob-cut hairstyle with bangs that cover the entire top portion of her face. Only her nose and mouth are visible.
Six is most recognizable in her bright yellow raincoat with three buttons, two pockets, and a hood (that she usually uses). She wears no shoes and only possesses a little lighter.
That being said, in Very Little Nightmares, Six is seen in a white short-sleeved shirt. And in Little Nightmares II, she wears a stained button-up and a cardigan.
It is not an easy pill to swallow but there is no doubt that Six may genuinely be an evil character. She is the anti-hero of the games. When coming across other children throughout the games, Six does not even think twice about trying to save them. She ignores them.
The player also finds out that Six has an insatiable hunger that must be quenched with anything or anyone. In Little Nightmares, a Nome approaches Six to offer a sausage to consume. Instead, she eats him (and leaves the sausage).
At the start of Little Nightmares II, Six rejects help from Mono (even though she clearly needed it). Only when it becomes necessary does she team up with Mono and save him whenever it benefits her.
Additionally, Six is apprehensive to help from The Girl in the Yellow Raincoat in Very Little Nightmares. She actually saves her from the Pretender too at one point (to no avail, unfortunately).
While Six may come off as a literal wild animal, she is actually quite intelligent and sly. Whenever being chased, Six can dodge and throw her enemies off guard whenever the opportunity presents itself using her surroundings.
The games are also full of puzzles and she (controlled by the player of course) can solve each and every one of them. For example, she figures out that the Lady at the end of Little Nightmares is weak to mirrors. Not only, Six realizes how powerful the Lady is and proceeds to absorb her strength (by eating her) ((after killing her)).
While Mono shows restraint throughout Little Nightmares II and only uses force when necessary, Six has no problem attacking anyone and anything. After being rescued in the School, Six immediately kills one of the Bullies with her bare hands.
In the Hospital, Six goes around breaking fingers off the mannequins. After finishing off the Doctor, Six walks over to the fire that burned him alive and warms herself up. She also kicks one of the Viewers’ bodies for fun.
In Little Nightmares II, when Mono discovers Six in the Black Tower, she looks different. Six no longer appears human. Instead, she has become a horrifying monster with long limbs.
At this point, Six rages around on all fours. Her body is lanky and ghastly and her hair is longer than usual. In monster form, Six appears to treasure her music box. When angered, she has no problem physically attacking Mono in this state.
At first, the developers of the games, Tarsier Studios, did not mention whether or not Six was a boy or a girl or genderless (or something else entirely).
But as the games got more and more popular, fans began referring to her as a girl. Then the developers themselves started doing the same and eventually left hints throughout the games cementing the fact that Six is indeed female.
Throughout the entirety of Little Nightmares II, the player witnesses a blossoming friendship between Six and Mono. Only at the very end of the game does the player find out that Six was just using Mono for her own survival and escape.
That being said, when the Thin Man is unleashed, Six pulls Mono away from the transmission. She also helps him run away when the Thin Man chases them and does not leave him behind. There are other examples as well displaying Mono being the exception to Six’s ruthlessness.
Moreover, there is a secret cutscene that shows Six may have let Mono fall to his demise because she would rather he die from the Black Tower than by her own hands (or mouth, because she would have eaten him eventually).
Right now, Six is the only non-playable character that can perish for good non-canonically.
At the end of Very Little Nightmares, if the Girl in the Yellow Raincoat does not save Six when she is about to fall then Six actually dies. After refusing to help each other, the Pretender will catch up and kill her.
Also, at the beginning of Little Nightmares II, if Six is too close to Mono when they are running away from the Hunter then both will be shot if he is accurate enough. That being said, enemies in the game do not quite react to Six throughout the story yet target Mono without hesitation.
While the player finds out little about Six’s backstory throughout the games, it is mentioned that she “belongs elsewhere.” This (must) mean she is not from The Maw.
In the comic book, it is revealed that Six used to live in a city somewhere before being captured by the Ferryman. Also, in Very Little Nightmares, the player finds out Six was once a prisoner in the Nest.
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