For fans of the turn-based strategy genre, the Civilization series has always been reliable in providing a challenge and allowing players to choose how they conquer the game map. In Civilization 6 players take the role as one of many historical empires, be it as Saladin of Arabia or Cleopatra of Egypt. Players are tasked with using their chosen civilization’s specialties to their advantage while making sure they are aware of the other powerful clans on the map. Throughout the many iterations and DLC, the strategy aspect has gone largely unchanged. That was until the news of a new feature in an upcoming DLC for Civilization 6 that could change the way the game is played.
In the final Civilization 6 Frontier DLC, Portugal Pack, players will get access to the Portuguese civilization and leader Joao III. This isn’t anything surprising, as the game series has released new leaders like this in the past. What has come as the biggest surprise is the new zombie mode being released in this DLC. Usually found in the FPS genre, zombies have occasionally made an appearance in strategy games before. However, with Civilization 6 having such a distinct play style and strategy to it, one has to wonder how this new zombies defense mode will impact the gameplay.
In order for there to be zombies, there will need to be some living being that becomes a member of the undead. Well in this new game mode, any Civ 6 unit that gets killed on the battlefield will have the chance to come back to life as a zombie horde. These hordes can kill other troops and spread the zombie plague. It can continue to get around to all civilizations until the only beings walking the map are the undead.
This will add a new level of complications to gameplay, even Civilization 6‘s notoriously strategic gameplay, whereas the player used to be able to slay an enemy and move on. However, when those enemies have a chance to come back, the player may never have opportunity to lower their defenses.
Along with zombies in the Civilization 6 DLC, players will have new options for traps and barricades to keep the hungry husks at bay. These new traps will harm zombies that pass or go near them and can be built on neutral or owned territories. Another interesting feature of the zombie game mode is the two new structures that allow leaders to temporarily control zombies within the city’s limits. Players will be able to order the zombies to attack enemy forces in their city, or simply send them out and closer to another player’s settlement.
The ideal scenario for taking on zombies, at least it seems in Civilization 6, is to be able to funnel them as close together in as few entry points as possible, as players can set up some traps and sentries in that funnel, and the zombies will likely be dead before they reach the city’s outer wall. This doesn’t account for any zombies directed at a civilization from other points, but it could help the player keep from being overwhelmed and losing more of their forces to the hordes. If the zombies manage to get inside the city’s walls, then speed will be most important in taking out the undead before they have a chance to harm the workers and traders.
Some are sure to roll their eyes at this new mode for Civilization 6, as zombies have been an obsession with gamers for years. While the Civilization has typically relied on the realistic qualities of the empires it uses, this is an area where the studio is flexing its creative muscles. Although with every other zombie game on the market and releasing this year, one has to wonder how this new DLC will face against its undead competition.
Civilization 6 is available now for Linux, Mobile, Nintendo Switch, PC, PlayStation 4, and Xbox One.
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