Fallout: New Vegas – 10 Unmarked Quests That You Should Not Miss (& How To Start Them)

Fallout: New Vegas is often lauded as the best entry in the Fallout series due to its improvements to gameplay from the critically praised Fallout 3, as well as a more fan-appreciated storyline and cast of characters. It is because of this story that many players love to pursue as many quests as they can that appear in their journal, but what about the quests that do not appear on the Pip-Boy? The unmarked quests.

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Unmarked quests can range from being as long as a standard quest, longer, or sometimes so short that they do not warrant the title. Nevertheless, they add life to the gameworld of New Vegas and some of them are must-sees. Here are ten examples of great unmarked quests and how to start them!

10 Flogging A Dead Corpse

Perhaps one of the shortest “quests” in the game, this unmarked quest titled “Flogging a Dead Corpse” is rather insubstantial. However, what cannot be denied is what it adds to the environment of Freeside just outside of New Vegas. Freeside is seen as the slums in comparison to the opulence of nearby Vegas, and as such, possesses a much more seedy element of characters. In this quest, one such character tries to grab the player’s attention by waving them down near Mick and Ralph’s and having them follow down an alley.

Once at the dead end, the thug gestures at a corpse between two dumpsters. The thug will ask the player to “check it out” and no matter what the player says in response, the thug will become hostile and joined by a group of compatriots in an attempt to rob and kill the player. This minor interaction gives depth to the location of Freeside, highlighting the desperation of the people who live there.

9 Pistol Packing

The Brotherhood of Steel’s Mojave chapter has its fair share of unmarked quests, but none are quite as substantial or rewarding as Pistol Packing. The basic premise is that within the Brotherhood’s bunker in Hidden Valley, a quartermaster has reported that one of their laser pistols is missing and the quartermaster tasks the Courier with investigating its disappearance.

The circumstances that lead to its inevitable finding are entertaining in a simple way and the reward of tri-beam laser rifle more than makes up for any trouble. The quest can be started by speaking with Knight Torres in the armory.

8 Access Powers

REPCONN Headquarters is the next stop for this quest, Access Powers, but high levels of skill are needed in order to reap its reward, specifically a rating of 100 in Science and 100 in Lockpicking.

The quest is easy enough to accomplish leading up to when these skills will be necessary, as all one needs to do is participate in REPCONN’s tour given by the tour guide robot. Once in the end, a player should find Jenny Millet’s security card then be able to use the skills mentioned above to obtain the powerful Q-35 Matter Modulator.

7 Andy and Charlie

Ranger Andy is a simple man. He has the typical attitude of most retirees, tired of sitting around with nothing to do. especially in the do-nothing town of Novac. This is certainly true for a man like Andy, who was a former accomplished NCR Ranger but now feels useless due to a multitude of injuries catching up with him and leaving him mostly confined to his home.

RELATED: 10 Of The Best “Wild Wasteland” Encounters In Fallout New Vegas

He does try to keep in the loop regularly despite all this though and usually does so by having regular check-ins over the radio with nearby Ranger Station Charlie. However, when asked by the player, Andy will note a level of concern due to the fact he has not heard back from the station as frequently as usual. One should continue speaking with Andy if they want to help him check out what is wrong with the Rangers.

6 A Pair Of Desperados I & II

A Pair of Desperados is a two-part unmarked quest that sees the Courier investigating the missing submachine gun from the Vikki and Vance Casino’s museum. Primm Slimm, the curator of the museum as well as potential sheriff for the town of Primm has been tampered with, as when giving the tour of the museum, the robot acts as if the gun is in its display case when it evidently is not.

A Science check of 50 is required to repair Slimm and from there, the quests can truly begin. It’s a must-do for anyone who has their eyes on getting that submachine gun.

5 Keith’s Caravan Charade

Keith is a relatively shady Caravan player who hangs around the Aerotech Office Park which has been converted by the New California Republic into a refugee camp. The most suspicious aspect about Keith is his winning streak at the Mojave Wasteland’s favorite card game and one NCR soldier wishes to bring this to light.

For those Couriers who are interested in pursuing a quest centered around the game of Caravan as well as quite the entertaining piece of melodrama, feel free to seek out Captain Parker at Aerotech Office Park.

4 Silus Treatment

Interrogation missions in a video game can either be a hit or miss, but thankfully, Fallout: New Vegas hits the mark in the form of the unmarked quest: The Silus Treatment. The quest involves helping to interrogate a soldier from Caesar’s Legion for the NCR.

There are multiple methods to extract the information from the legionnaire, or if one has a high enough Fame with the Legion, they could attempt to help the prisoner escape. Either way, this quest is highly entertaining for one that is not marked. In order to start it, head to Camp McCarran’s terminal building and speak to Lieutenant Carrie Boyd.

3 Old School Ghoul

A fair amount of the companion quests in New Vegas are actually deemed as unmarked quests, but one of the most fascinating of these involves one of the most overlooked companions within the game, Raul Tejada, the ghoul handyman that can be found at Black Mountain. The only way to activate this quest is to have Raul in your party whilst completely talking to three individuals around the Mojave: Ranger Andy in Novac, Corporal Sterling at Camp McCarran, and Loyal at Nellis Air Force Base.

RELATED: Fallout New Vegas: Everything You Need To Know About Wild Wasteland

The three are men that Raul feels a strong connection with and will eventually probe the player’s thoughts about in an effort to reconcile something he has been struggling with. The rest of the quest will speak for itself.

2 The Big Winner

This is by far the most expansive of the unmarked quest if not one of the most expansive quests in the game! Despite this, there is a feeling of prestige in accomplishing it and a plethora of rewards that can be won, which makes it completely worth pursuing. Big Winner is a series of secret quests that only has one main goal. Get banned from gambling in every casino in the game.

The casinos include Vikki and Vance Casino, Atomic Wrangler Casino, Gomorrah, The Tops, and the Ultra-Luxe. The Courier can get banned by winning a certain amount of money within each casino and the amount to win varies per casino. One should look at guides on how to best maximize their winnings before tackling it in earnest. Happy gambling!

1 Democracy Inaction

By far the most compelling and off-putting of the unmarked quests in Fallout: New Vegas is Democracy Inaction, located in one of the series staple Vaults, Vault 11, which itself is located west of Boulder City and south of the 188 Trading Post. Not too much can be said about the quest itself at the risk of spoiling its contents. The best advice to give would be to explore the Vault thoroughly and one should not be disappointed in what they find. There is no specific way to activate the quest other than simply entering Vault 11.

NEXT: Fallout New Vegas: The Perfect Build To Conquer Hardcore Mode

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