Divinity Original Sin 2: 5 Worst Classes For Beginners (& 5 To Use Instead)

Gamers who start their playthrough of Larian Studios hit Divinity: Original Sin 2 know that the RPG offers both compelling gameplay and a gripping narrative. Moreover, players can play a character however they wish and still fit quite well with their personal storylines. However, one important choice does remain in character creation: what starter Class should players pick?

RELATED: Divinity Original Sin 2: 10 Tips To Defeat The Harbinger Of Doom In Act 2

Interestingly, while the game allows players to customize their character’s major skillsets, players do begin with a Class. These Classes come with a combination of Skills and Abilities that “define” a particular starting playstyle. However, which starter Class works best for any player? Moreover, which Classes become an immediate no-no for playthroughs?

10 Try: Enchanter

Despite the name, Enchanters in Original Sin 2 don’t “enchant” items. Rather, they “enchant” the battlefield from afar, devastating foes long before they can reach them. At their core, the Enchanter comes with +2 Intelligence and +1 Constitution. Additionally, they come with +1 Hydrosophist, +1 Aerotheurge, and +1 Loremaster.

Enchanters have the Far Out Man Talent which increases their range with a whopping 2-meters. Additionally, they begin with Rain (Hydrosophist), Hail Strike (Hydrosophist), and Electric Discharge (Aerotheurge). Interestingly, these Skills synergize with each other – a commendable advantage in the early game. Rain grants Wet to all surfaces and objects it touches. In turn, the Wet status leaves enemies wide open for being Chilled (Hail Strike) or even Shocked (Electric Discharge).

9 Skip: Battlemage

In Original Sin 2, the Battlemage comes with +1 Strength, +1 Intelligence, and +1 Constitution. They also get +1 Aerotheurge, +1 Warfare, and +1 Persuasion. At first glance, the Battlemage sounds like a great balance between crushing skulls with a mace and crushing skulls with magic. However, their Skills seem to favor getting physical instead of the long-range output expected from Mages.

For instance, their Comeback Kid Talent allows them to bounce back to life with 20-percent Vitality after suffering a fatal blow. They also start with Blinding Radiance (Aerotheurge), Shocking Touch (Aerotheurge), and Battering Ram (Warfare). Theoretically, the Battlemage seems to favor debuffing enemies in melee first by blinding them (Blinding Radiance), paralyzing them (Shocking Touch), or knocking them down (Battering Ram). However, this does rely on having a backup to land the killing blows within the turn – which makes the Battlemage an ally-dependent Class.

8 Try: Conjurer

Conjurers in Original Sin 2 act as its traditional summoner counterpart in most MMOs. In the context of Original Sin 2‘s lore, Conjurers gain the ability to conjure a trusted personal demon and a variety of elemental totems to manipulate the tide of battle. They come with +1 Intelligence and +2 Constitution, alongside +1 Summoning, +1 Loremaster, and +1 Leadership.

On the get-go, Conjurers become a must-use Class as their Pet Pal Talent allows them to talk to animals. This perk alone opens up a huge portion of the world for quirky dialogue and interesting side-quests. Moreover, Conjurers begin with a Dimensional Bolt (Summoning), Conjure Incarnate (Summoning), and Elemental Totem (Summoning) Skills. With these in mind, Conjurers are expected to use Dimensional Bolt to create random surfaces that their Incarnates and Totems adapt. Given how Conjurers can spam Totems alongside one Incarnate, they can easily overpower the enemy in a couple of turns with an army of little demons. Additionally, the Conjurer’s unique kit fits with almost any starting character.

7 Skip: Inquisitor

As the name implies, the Inquisitor in Original Sin 2 fights evil head-on with the very magic they employ to serve the shadows. Players who choose this Class gains +1 Strength, +1 Intelligence, and +1 Constitution. Additionally, they gain access to +1 Warfare, +1 Necromancer, and +1 Telekinesis.

RELATED: Divinity Original Sin 2: How To Defeat The Aetera In Act 2

Interestingly, even their Talent and starting Skills stick to its core theme. Inquisitors come with the Executioner Talent that gives them +2 AP whenever they land a killing blow. Moreover, their Battering Ram (Warfare), Blood Sucker (Necromancer) and Mosquito Swarm (Necromancer) attack enemies and steal their health. However, despite the appealing nature of the Inquisitor, stronger Necromancer Skills seem more effective in range and can counteract the melee nature of this Class.

6 Try: Metamorph

Rivellon captivates the eyes of foreigners thanks to the Polymorph Skill, enabling its gifted to transform themselves or parts of their bodies into that of animals’. In Original Sin 2, the Metamorph Class uses this transformation to adapt to dangerous situations. In turn, they get +2  Strength and +2 Finesse. Moreover, they gain +1 Two-Handed, +1 Polymorph, and +1 Persuasion.

In addition, they gain the Opportunist Talent that enables them to attack enemies that try to leave their presence. However, the Metamorph shines in its starting Skills. For instance, Bull Horns (Polymorph) and Tentacle Lash (Polymorph) can damage and debuff enemies. Likewise, Chicken Claw (Polymorph) can turn even the mightiest bosses useless by turning them into a, well, chicken. Moreover, tapping into Chicken Claw this early on can give players an unprecedented advantage in the long run.

5 Skip: Shadowblade

The Shadowblade specializes in striking from the shadows with both finesse and magic. In Original Sin 2, this Class grants characters +2 Finesse and +2 Wits. In addition, they get +1 Scoundrel, +1 Polymorph, and +1 Thievery. They gain access to the Guerilla Talent that boosts damage by 40-percent while sneaking.

At first glance, the Shadowblade already has a rather confusing set of Skills. Aside from Chicken Claw, the Shadowblade starts with Backlash (Scoundrel) for a mean stealth attack, and Chameleon Cloak (Polymorph) to blend with the environment. However, the Rogue as a starter Class does offer more practical Scoundrel-focused Skills. Meanwhile, the Metamorph’s versatility gives it more use for the Chicken Claw compared to the Shadowblade.

4 Try: Knight

As the name suggests, the noble Knight rallies troops to their side with a combination of war tactics and fighting skill. The Class comes with +2 Strength and +1 Constitution. These bonuses come with +1 Warfare, +1 Two-Handed, and +1 Bartering. Interestingly, Knights also get the Opportunist Talent for that neat opportunity attack option.

RELATED: Divinity: Original Sin 2 – How To Defeat Alice Alisceon In Act 2

Unlike the Fighter, the Knight has more to offer in terms of versatility. For instance, Battering Ram (Warfare) serves as a great way to close the gap in battle. Meanwhile, Crippling Blow (Warfare) gives Knights an accessible stun option. Lastly, Battle Stomp (Warfare) serves as a decent mid-range stun.

3 Skip: Witch

Serving as Original Sin 2‘s version of the MMO Warlock or Necromancer, the Witch relies on Necromancer (+1 bonus) to devastate the battlefield. The Class comes with +1 Finesse, +1 Intelligence, and +1 Constitution. Additionally, the Witch matches its dark magics with +1 Scoundrel and +1 Persuasion.

Its Leech Talent thematically allows the Witch to restore Vitality when stepping on blood surfaces. Additionally, the Witch comes with Mosquito Swarm for the easy lifesteal, Chloroform (Scoundrel) for the stun, and Raise Bloated Corpse (Necromancer) for an extra minion. However, while its kit boasts a great theme, Necromancer doesn’t have a lot of versatile abilities at higher levels.

2 Try: Cleric

Arguably a brutal healer on the get-go, the Cleric of Original Sin 2 becomes the game’s equivalent of a Paladin. The Class comes with fitting bonuses of +1 Strength, +1 Intelligence, and +1 Constitution. In addition, the Class has +1 Hydrosophist, +1 Necromancer, and +1 Bartering. Interestingly, the Cleric excels in battle the longer the stay alive. The Hothead Talent gives the Cleric +10-percent Accuracy and Critical Chance while at maximum health.

Additionally, even its starter Skills are a sight to behold. Clerics come with the staple Restoration (Hydrosophist) for heals. However, it also comes with Blood Sucker (Necromancer) to steal Vitality from blood surfaces. Perhaps most interesting is Decaying Touch (Necromancer) that not only damages at melee but also sets Decay on the target. With Decay, potions and healing damage the afflicted instead. In short, yes, with Decaying Touch and Restoration, Clerics can become a sick enemy’s nightmare.

1 Skip: Wayfarer

Unlike the range specialization of the Ranger, the Wayfarer specializes in survival via magic. In turn, they come with +2 Finesse and +1 Intelligence, alongside +1 Huntsman, +1 Geomancer, and +1 Bartering. Additionally, their Pet Pal Talent allows them to communicate with animals for the added gimmick.

Interestingly, even their starting Skills scream survivalist. Pin Down (Huntsman) stuns a target, while Elemental Arrowheads (Huntsman) deals damage to targets based on their surface. Moreover, Fossil Strike (Geomancer) creates an oil buddle in its target area, ripe for explosion. However, starter Skills-wise, perhaps players might have more use for the Ranger’s sole range specialization instead of depending on the Fossil Strike and Elemental Arrowheads of the Wayfarer.

NEXT: Divinity Original Sin 2: 10 Combat Tips To Win Without Ever Spending Source

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