6 Features Battlefield 6 Needs That Black Ops Cold War Doesn’t Have

Battlefield 6 is officially on the way, and based on the rumors and teasers that have appeared for the game thus far, it sounds like it will be a natural evolution of the series. From a larger player count to some intriguing possibilities regarding the game’s setting, there is a lot for longtime fans to be excited about. That said, while Battlefield 6 already sounds promising, it could be an even better game if it takes notes from its peers.

According to rumors, Battlefield 6 could be pulling from Call of Duty: Modern Warfare’s strategy regarding a soft reboot. However, this is not all that should be taken from Call of Duty, as the most recent release in the series could show DICE how to please fans with its own game. While Call of Duty: Black Ops Cold War has gotten better with time, it does have its issues, and DICE can find even more success by including features that the latest Black Ops game is lacking.

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While this is a given, as it is crucial to what makes a Battlefield game work, DICE needs to ensure that the game’s destruction is taken to another level inside the sequel. A possible return of the Levelution system from Battlefield 4 would be great to see, while destructible walls and floors like those seen in Rainbow Six Siege would also be an exciting evolution of the formula. While Call of Duty has never incorporated major map destruction for its multiplayer offerings, Battlefield needs it to succeed. Fortunately, Battlefield 6 will likely deliver in this area, as reports of fully destructible cityscapes imply that DICE is taking full advantage of the Frostbite engine.

While Call of Duty: Black Ops Cold War’s Combined Arms game mode looked incredibly promising before launch, some key issues have held the mode back from truly catching on with the community. Aside from a lack of fresh maps for the mid-size mode, as the larger scale offering of Fireteam has proven to be far more popular, not being able to spawn on teammates or flags is a huge downside. This makes the more incredibly slow, as Combined Arms players need to spawn at the original starting point. As a result, the trek back to action is often boring and always unnecessary, with the issues instantly being solved with a different respawn system.

If the next Battlefield game is going to succeed, DICE needs to stick to the respawn system of older Battlefield titles. Being able to respawn on squad members or captured flags works wonders for large-scale game modes, and such a mechanic is even more necessary if the player count really is jumping up to 128. While taking risks is a wise idea, this is one of the classic features that must stick around.

Despite most Call of Duty fans caring greatly about their stats, particularly kill/death ratio and performances in certain modes, the stat-tracking options within Call of Duty: Black Ops Cold War are limited. With additional features like the shot tracker quickly being showered with praise from the community, first person shooter fans clearly love to track their performance and see where they can improve. Being able to look at other players’ stats is another requested feature that the new Black Ops lacks, and DICE should keep this interest in mind with Battlefield 6.

With a return of Battlelog rumored, DICE could be delivering in this area in a big way. While some will not care about such a feature at all, others will make good use of it, and including such a system is a great way to keep hardcore players hooked on a game. As such, Battlefield 6 should strive to include a better stat-tracker than Call of Duty: Black Ops Cold War.

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Another area DICE can look at is Call of Duty: Black Ops Cold War’s Season structure. While it has worked overall, introducing big additions like Outbreak mode alongside Battle Passes and events, one area fans have been critical of is the 6v6 map additions. The backbone of Call of Duty multiplayer, getting one original map for the entirety of a Season has bothered players greatly. Players have asked for larger updates in this area, as two or three maps dropping at the same time would heavily diversify 6v6 gameplay.

While sticking with Battlefield 5’s free DLC would be a good incentive, a more map pack-like format may be healthy for the game. Though Seasons could still come, offering new challenges, skins, and themes, larger chunks of content releasing could keep players hooked for a longer period of time. Dropping a group of maps and modes all at once as opposed to drip-feeding content could make players excited whenever a Battlefield 6 update arrives, whereas one map every month or two could feel like little is happening. Seeing a different approach to post-launch content could diversify the new Battlefield from other live-service titles, too.

While Battlefield 5 lacked a split-screen mode, hopefully Battlefield 6 will include one, as a surprising number of players still make use of the feature. If Battlefield 6 does end up offering split-screen options, though, it needs to be far better than Call of Duty: Black Ops Cold War’s split-screen. Poorly implemented and bugged for several months now, players using the feature suffer from huge issues such as invisible enemies and severe lag in online multiplayer. As such, making sure Battlefield 6’s system runs correctly would be crucial.

Finally, Battlefield 6 should include random matchmaking. With the game offering matches on such a large scale, worrying about balancing around K/D, Win/Loss, and Score Per Minute seems like a waste of time. After all, in the Battlefield series, a player can dominate and top the leaderboard but never be seen, as they could be in a vehicle the whole time as opposed to fighting around the objective. As such, not only would skill-based matchmaking be a waste of DICE’s time, but Call of Duty: Black Ops Cold War has proven that SBMM is more hated than loved.

Nothing about Call of Duty: Black Ops Cold War is as controversial as its issues with SBMM, as the huge focus on balancing has ruined the game for some players. Forcing fans of the game to have perfectly balanced matches all the time, an extreme focus on fairness ultimately makes the game less fun to play. While SBMM should always be included in competitive play, and DICE could use it there if such a mode is added, casual lobbies should be more focused on fun and randomness. As such, prioritizing connection before everything else when it comes to matchmaking would be a wise idea. If DICE avoids SBMM, it could avoid one of the most heated debates in gaming, giving players one less thing to complain about.

Battlefield 6 is currently in development, expected to release this year for PC, PS5, and Xbox Series X.

MORE: Battlefield 6 Rumor May Suggest Game is Ripping Off Modern Warfare

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