Outspoken Magic: Legends Beta Players Aren’t Happy With the Game

The open beta for Magic: Legends launched yesterday on PC, and its potential for a promising start has already devolved into a laundry list of player complaints. One of the biggest criticisms concerns the game’s currency system, which contains no less than 13 different resources to keep track of. Even though Magic: Legends was not designed to be an experience centered on card play, many players are voicing frustrations that the game takes established strategy elements of Magic: The Gathering and fails to properly represent them.

Magic: Legends is an action RPG game that mixes deck-building from Magic: The Gathering with exploration and combat similar to the Diablo series. Right now the Magic: Legends open beta offers a choice between five different classes based on different mana types in Magic: The Gathering, and these classes each have different combat abilities to give them unique playstyles. Developer Cryptic Studios has succeeded with action RPG games like Neverwinter in the past, but right now many player complaints are depicting Magic: Legends as an unpolished waste of money, even for beta standards.

RELATED: Magic Legends Details Difficulty Options and Modifiers

Among the list of complaints are those directed at the performance issues in the game. Switching between character class options in Magic: Legends when choosing which one to go with results in choppy frame rates, and cutscenes also struggle with frame rate issues. Although Magic: Legends is still in its beta state, many players feel right now that the game’s performance should be better, especially with all of the monetization options already present.

Magic: Legends is free-to-play, but gamers already looking to drop some money into the game for optional classes or booster packs feel the monetization system borders on the predatory. Booster packs are only $3.00 a piece, but several players believe buying a ton of them is the only reliable way to get the Dimir Assassin optional class. While the Dimir Assassin class can be purchased through in-game Zen currency, it apparently takes a pretty long time to grind for the necessary currency to do so. Magic: Legends also encourages players to spend money via two different season passes, starter packs, and alternative mission rewards.

Less popular frustrations have been poor writing and an underwhelming tutorial, but it seems these complaints are compounded when players feel the developers want them to buy into a game early with so many issues. It’s still early on in the open beta, but Cryptic Studios already has plenty of player responses to Magic: Legends to work through. Magic: Legends’ place in the Magic timeline comes with plenty of possibilities for players to explore a creative story as they join up with friends, but an over-emphasis on pay-to-win mechanics early on could halt the game before it ever gets going.

Magic Legends releases in 2021 on PC, PS4, and Xbox One. An open beta is available on PC now.

MORE: Magic Legends: How to Play with Friends

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