Developed and published by Capcom, Monster Hunter Rise is an action RPG video game that came out across the world on March 26, 2021. Right now, it is exclusive to the Nintendo Switch. It is the sixth mainline installment in the Monster Hunter series, following Monster Hunter: World which originally released in December 2017.
There is a new mechanic in Rise called Wyvern Riding. In past Monster Hunter games, the player had the ability to mount monsters; Wyvern Riding is basically that (but better). Now, they can wear down a monster until they are susceptible and mount them, riding and controlling them.
8 Something Called A “Mountable State”
The monster must be put into what is called a “mountable state” before succumbing to being ridden. To do this, the player must use Silkbind Attacks, Wirebug Aerial Attacks, and Puppet Spiders. Additionally, the mountable state can be accomplished by monsters fighting each other.
Both Silkbind Attacks and Wirebug Aerial Attacks have decent chances of getting the monster to enter its mountable state. Puppet Spiders are items found around the world that can be picked up and stored and then used on a monster to put them in a mountable state instantly. Another way a monster will go into its mountable state is after taking enough damage from another monster’s fangs or claws.
7 It Is Time…Time To Ride!
After the player unleashes enough Silkbind Attacks and Wirebug Aerial Attacks on a monster — or, they used a Puppet Spider or coerced another monster to ram into it — the monster will go down. It will become immobilized for roughly 15 seconds before the monster gets back up and has its revenge on the player. To mount, they just have to attack them once.
That being said, the damage from the attack will still go through. Therefore, if the player has any Barrel Bombs, it is advisable to set one off so they deal as much damage as possible before mounting. If not, a charged attack works too. Also, the player might want to use this window of opportunity to recover some health or even sharpen their weapons before mounting.
6 The Art Of Wyvern Riding
While riding a monster, the player moves around just like they do when controlling their hunter. Ridden monsters can use Light Attacks and Strong Attacks. The former is quicker but weaker while the ladder is slower but heavier. In fact, some Strong Attacks inflict Blight or other Status Effects!
The player can evade too. At the cost of some Wirebug, an Emergency Evade is possible while their monster is attacking. Moreover, if it gets taken down by another monster, using Emergency Evade will get their monster back on its feet.
(Another thing to note is that the hunter’s health is not depleted when hit.)
5 Launching Them Monsters
The player has the option to launch the monster they are riding (for a Wirebug charge). It can be launched into a wall, an obstacle, or even another monster. When being slammed into a wall, the monster takes massive damage and slows down. While being launched into another monster, it is dismounted afterward (of course).
Something worth mentioning is that if the monster is launched into another monster then the monster that was just attacked immediately enters a mountable state. So, the player can get Wyvern Riding again already. When timed properly, this is effective (and cool).
4 The Mounted Punisher
When the Wyvern Riding Gauge fills up, the player can execute a Mounted Punisher, which is like a finishing move. The Riding Gauge gets filled by them attacking other monsters or evading successfully. The Mounted Punisher will knock the player off the monster’s back, however.
The best plan of action is performing the Mounted Punisher when the Riding Gauge is about to run out. It will be one last decent attack. This way they maximize their damage output when Wyvern Riding.
3 Anywhere And Everywhere
The player can ride their monster literally anywhere and everywhere on the map. Seriously, Wyvern Riding opens up lots of possibilities. The world is their (and their monster’s) oyster.
While on the back of a monster, the player becomes extremely mobile. They can climb up walls and leap off of ledges. If the monster itself is not a part of the hunter’s hunt then riding them around from one area to another is absolutely the move.
2 Them Talons Be Sharp
While attacking another monster with their monster, the player will find many monster parts dropping from the targeted monster. The hunter will be swimming in shiny stuff after a battle while Wyvern Riding. They will find more monster parts from both their targets and non-targets when utilizing this method.
When grinding for specific items, the player might consider jumping back and forth between riding monsters in the field. The five-minute cooldown timer for mounting the same monster still applies but is unnoticeable when swapping monsters. Rinse and repeat until all the monsters are dead and all that is left on the battlefield is sweet loot.
1 You Can’t Ride ‘Em Forever (Or Twice)
Once the player hops of their monster, it cannot be mounted again right away. There is a cooldown timer of about five minutes. After that time elapses though, the monster can be ridden again.
The player should not expect to ride the same monster twice during a hunt though.
Find A Teacher Form:
https://docs.google.com/forms/d/1vREBnX5n262umf4wU5U2pyTwvk9O-JrAgblA-wH9GFQ/viewform?edit_requested=true#responses
Email:
public1989two@gmail.com
www.itsec.hk
www.itsec.vip
www.itseceu.uk
Leave a Reply