God of War: Ragnarok is one of Sony’s most anticipated releases. The sequel to the 2018’s megahit was initially teased about a year ago, and we initially expected Ragnarok to release sometime this year. However, in June, Sony confirmed that the title was getting pushed to 2022. Several factors likely led to this delay, but Kratos’ voice actor Christopher Judge recently took to Twitter claiming responsibility.
? in my feels right now. I need to be forthcoming. This has been approved by no one. To the beloved fandom, Ragnarok was delayed because of me. August 2019, I couldn’t walk. Had to have back surgery, both hips replaced, and, knee surgery. They waited for me too rehab…
Cont…— Christopher Judge (@iamchrisjudge) September 30, 2021
No threats, no ,” who do you think you are?” Nothing but love and support. And @SonySantaMonica has never said a word about the delay, and what caused it. Studios are assholes, but this company from top to bottom, should give us hope. What they did for the crew is way more…
— Christopher Judge (@iamchrisjudge) September 30, 2021
That I can’t talk about, but I’ve said to all involved, it’s not he classiest thing that ive EVER heard about in this business. Everyone involved in the GofW franchise puts their hearts and souls in every frame you see. I want thank everyone that’s has allowed me to play…
— Christopher Judge (@iamchrisjudge) September 30, 2021
In reality, it’s hard to say that Judge was entirely responsible for Ragnarok’s delay. Voice actors don’t know every detail in a game’s production pipeline, and factors such as the ongoing COVID-19 pandemic also likely played a part in Sony’s rescheduling. Even so, it’s interesting to hear Judge’s perspective on the matter. We’re glad to hear that he’s doing better these days. The actor brought a lot to Kratos’ personality, and we’re happy that he’ll be returning for Ragnarok.
For more on God of War: Ragnarok, be sure to read our recent interview with director Eric Williams, where he talks about his vision for Thor and how not having kids affects his overall design for the characters. Regarding Thor, Williams said, “Marvel’s interpretation of him is one thing. It’s interesting. We wanted to, you know, go a little deeper into the mythology itself,” Williams says about Thor having a burlier body type. Being godly is all about presence, and while this version of Thor doesn’t look like a sculpted underwear model, his traits of power and intensity are no less effective. Williams also talks about people he knows in real life with a bigger stature and how that translates into Thor: “They have a presence immediately. And it’s not always because of muscles. They’re just like that is a wall of a human being, you know. So this is a wall of a God, you know, and that’s why it was very important.”
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