Crysis Remastered Trilogy review – defying time

Crysis is 14 years old. That’s such a hard fact to get my head around. That’s the same year God of War 2 released on the PS2. Even the most recent game in the trilogy included in this package, Crysis 3, arrived eight years ago. Yet, pick any game from this trio, all spruced up for modern consoles, and you don’t feel their age. These aren’t perfect games by any means, but it’s quite an achievement that they all feel at home in 2021.

Let’s be clear, no one has the time to play through three remasters for one review (if you do, I’m envious, to be honest). So, I sampled each of the games here, having played and finished them all on their initial releases. I’m also not a pixel counter, graphical effect analyser or frame rate detector. I like games with high resolutions, nice graphical effects, and smooth frame rates, but that’s about as far as my knowledge goes. For more of a tech breakdown, check out this deep look at Crysis 2 Remastered from our friends at Digital Foundry.

Crysis Remastered Trilogy looks great. I’ve written before about how games generally look great these days, so while I’m sure a brand-new developed only for PC, PS5, and Xbox Series X|S entry in the franchise would look a lot better, these games still impress graphically. It’s worth noting that only the first game has an option for ray tracing on consoles (I played on Xbox Series X) and that there doesn’t seem to be any native support for the new consoles, meaning we’re not getting ports made specifically for those systems. A shame, but PC looks to be the way to go for the biggest enhancements.

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