One of the most exciting things that can happen in gaming is the announcement of that sequel or spiritual successor you’ve been begging for. There’s no shortage of those kinds of announcements these days, but sometimes those announcements can feel like mistakes, particularly when a game is nowhere near ready.
Sure, the hype is exciting, but there’s no real purpose to announcing a game years and years ahead of time other than marketing, of course. If a game enters what’s informally known as development hell, that announcement can sting a lot, both for the studio behind it and the fans excited about it.
In Part 1 of this series, Game Informer detailed the development history of games like Pikmin 4, Dead Island 2, Skull & Bones, and more. Part 2 explored the development hell of five more games, and Part 3, the final part of this series, examines another five projects.
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