PlatinumGames embodies style, imagination, and risk-taking. Spawned in 2007 by Capcom veterans, including Resident Evil creator Shinji Mikami and Devil May Cry and Okami mastermind Hideki Kamiya, the studio became a haven for these minds to create new franchises under the freedom of independence. Early success like MadWorld turned heads, but Platinum’s third title, Bayonetta, cemented it as one of the game industry’s premier action studios.
Launching in Japan in 2009 and hitting U.S. shores in 2010, Bayonetta revamped and, in some ways, improved the stylish action of its spiritual predecessor, Devil May Cry. The bewitching adventure reinvented and reinvigorated the stylish action genre; Platinum created its magnum opus in only two years. Unfortunately, sales didn’t match the reception, and Sega, the game’s original publisher, passed on a sequel. Despite fans’ cries, Bayonetta seemingly ended the series before it could take off.
Nintendo stepped up to answer those pleas by agreeing to publish a follow-up. Bayonetta 2 arrived in 2014 as a Wii U exclusive. The sequel proved Bayonetta wasn’t a one-hit wonder, becoming one of the year’s best games with some fans believing it surpassed its predecessor. The success also proved the family-friendly Nintendo had no problem letting the franchise remain true to its Mature-rated self.
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