The original Goat Simulator released back in 2014, and while it’s offered me plenty of laughs in the eight years since, sessions of play have continued to get shorter and shorter until the silly goat game faded fully into obscurity. That said, Goat Simulator 3 goes where no goat has ever ventured before. The game builds upon its predecessor in such an abundance of ways that it actually makes sense that Coffee Stain North chose to skip Goat Simulator 2 altogether, beyond wanting to troll its audience.
Goat Simulator 3 will have you starting life out in the fictional realm of San Angora as Pilgor, a goat who loves to scoot around on its arse. If you’re familiar with the original goat game, you’ll know that your primary objective is to cause as much chaos as possible. The goal in Goat Simulator 3 remains very much the same, albeit with a hell of a lot more direction and guidance than before. There’s also meaningful progression, too, making all of your unruly behaviour across San Angora feel much more worthwhile.
Your goals come in the form of quests and instincts. Instincts are what you’ll be very familiar with from the previous title; awarding you points for endless backflips, creative methods of destruction, and whatever other nonsense you decide to get up to as you flit from place to place. On the other hand, quests will have you interacting with the environment and Goat Sim 3’s wacky array of NPCs, which breathe such life into the title that you continually want to keep going and meeting more of them – something I had never experienced with Goat Simulator. I found myself so weirdly entranced that I finished the game in a single sitting (read: eight hours, give or take some destructive excursions that often involved driving badly). And I plan to force my friends to play through the whole thing again with me.
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