World of Warcraft: Dragonflight’s launch was a test of endurance

Good morning gamers. While you were sleeping, tens of thousands were brute forcing their way through struggling servers during the World of Warcraft: Dragonflight launch. More than an hour post the official release, many found themselves unable to make it to the new content continent.

“Cba with this dog shite,” wrote Mogoqt the Warrior. An hour past launch and with a lucky few sprinting ahead and enjoying themselves, they were stuck on the outskirts of Orgrimmar, writing out their thoughts to an uncaring huddle of other players in the same boat.

They’d continue: “Yup, one hour gone. No wonder people don’t play the game once behind. Gg.” While their salty tirade went unanswered, they weren’t alone. Due to the intense number of eager players staying up late and trying to go to the same location all at once, servers were plagued with lag. Boarding the zeppelin from either Stormwind or Orgrimmar resulted in lengthy load screens, most of which simply dropped players off in a graveyard near where they started.

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