Street Fighter 6 is getting an exciting new feature, allowing players to reduce the input delay. In basic terms, this means the time between you pressing a button and an action happening in-game is shortened, a massive boon for any fighting game where reactions are key.
While this obviously is useful across all platforms, this is best experienced with a combination of a PS5 or Xbox Series X/S, and a 120hz monitor, where the input delay and overall game performance will be at its best. Capcom, with this, has dropped the mic, setting a bar for other developers in genre as well as establishing current gen consoles as the competitive standard for the game.
But why is it such a big deal? Especially for those who aren’t familiar with the genre, it’s easy to see that less delay is good, but wider implications of such a development may not be clear. For one, in the hearts and minds of the competitive peak of fighters, the platform with the best performance is paramount. If the PS5 or Xbox Series X/S has the least input delay, it forces a move from last gen to current by the most influential of players, which trickles down to the general community.
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