^Stay tuned for our video comparison of The Witcher 3’s new raytracing and performance modes.
The Witcher 3’s next gen update, or “current gen update” if you’re one of the extremely well-adjusted people who keeps screaming about the PS6 not being announced yet whenever someone says “next gen”, is finally here after what feels like approximately two years since its announcement (it feels like that because it is that).
It is, as you rightly suspect, a refinement of something that was already beautiful. We’re talking nips and tucks here rather than a full re-work, which is absolutely fine: anything more substantial than that risks compromising the art direction, as we’ve seen countless times before when iconic games get a graphical refresh. In fact, if you weren’t A/B comparing them as we’ve done in some select scenes for the video above, you’d be hard pressed to notice much of a difference. Essentially, there’s more detail in the image – textures are higher quality, foliage is more dense, crowd simulation has been cranked up, and the level of detail fades off much further away from the camera now.
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