It’s been, really, quite a good year for games. I’ve played a lot more than I thought I would, with some of the smaller titles impressing me more than I expected, and some of the bigger titles coming in as aggressively underwhelming. But, in the middle of the melee that was 2022’s release slate, there was one little indie that stood just that bit taller than the rest – and that’s ironic, given the stature of the little game’s little hero.
My Game of the Year for 2022 is Tunic. From my first interaction with the game (where I granted it five stars, surprise, surprise), I have been besotted with Finji and Andrew Shouldice’s mysterious action-adventure gem.
The game – immediately recognisable to anyone that grew up with retro Zelda-like games, and instantly appealing to those that didn’t – is a love letter to the sense of mystery you got when you picked up games as a kid and couldn’t immediately parse what was going on. You’re dropped into a world, and tasked with figuring out what’s going on. Written in its own language, obscure to the point of intrigue, dressed up with a gorgeous soundtrack, and realised in this toybox, tilt-shift aesthetic, Tunic will grab hold of your eyes, your ears, and your heart and it won’t let go… even after the final credits roll.
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