Review: Cyberpunk 2077 is nothing but a pretty face
It might be an ambitious game but the final product can’t live up.
At the start of Cyberpunk 2077, your character wants nothing more than to get to Night City. Through marketing materials, we’ve been taught that it’s a bright behemoth, sprawling and unobtainable thanks to controlling corporations and general dystopian rot. However, when my V, a nomad, entered Night City chased by border patrol, it was tough to take in. You’re stuck in a car, shooting at officers, and all the while driving through industrial parks and barren wasteland underneath billboards. When you finally get to experience Night City — like, really experience it — it’s through montage. You finally cut to six months later, and that’s where the game really begins.
This introduction changes depending on which backstory you choose for V, but it still represents the core issue with Cyberpunk 2077: it doesn’t know what it wants to be. There’s a gigantic open-world to explore in Night City, with a variety of NPCs, st…