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Arkane: “We didn’t sign a paper and say, ‘Oh, yes. We make only single-player now’”

28 5 月, 2020 Kirk McKeand 0

Arkane might be best known for its single-player action games and simulated worlds, but the immersive sim developer won’t discount the possibility of multiplayer. Before it was acquired by Bethesda, Arkane had a partnership with Valve and was working on a game called The Crossing. The Crossing aimed to blend a single-player narrative with multiplayer […]

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Arkane Studios at 20: searching for the balance between accessibility and complexity

28 5 月, 2020 Kirk McKeand 0

Doors are smokescreens for dangers that lurk on the other side. You stack up against them in Call of Duty and wait patiently for the AI to pull the handle down. In Deus Ex, you can blow them into splinters with a mine. In PUBG, you hurriedly close them behind you as you enter, so […]

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Ghost of Tsushima interview: combat, exploration, morality, themes, and the world

20 5 月, 2020 Kirk McKeand 0

In Ghost of Tsushima, “everything moves”. If Infamous: Second Son was a showcase for what this generation could do with flashy neon lights and pretty particles, Sucker Punch’s next game hopes to make its world feel alive through motion. Instead of interrupting your adventure with intrusive UI elements, this samurai adventure game lets the wind […]

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Mafia: Definitive Edition is a remake, featuring fresh dialogue, cutscenes, graphics, and gameplay

19 5 月, 2020 Kirk McKeand 0

Mafia: Trilogy got teased last week, and we can now confirm what it includes. As well as a HD remaster of Mafia 2 and a relaunch of Mafia 3, it features a full-on remake of the first Mafia game, as last week’s leak suggested. Mafia: Definitive Edition was completely remade in a new engine. Taking […]

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The growth of Geralt as an emotional character in The Witcher series

19 5 月, 2020 Kirk McKeand 0

After countless hours of script-reads and recording sessions, Doug Cockle’s job was at risk. The voice actor, most famous for his performance as The Witcher, Geralt of Rivia, had moved on with his life after the original Witcher game released and was met with mild acclaim. Eventually, a sequel, The Witcher 2: Assassins of Kings, […]

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The Witcher 3 developer wanted a scene where you sword fight as Ciri while ice skating

19 5 月, 2020 Kirk McKeand 0

We recently got a chance to talk to CD Projekt Red about development of The Witcher 3 for the game’s fifth anniversary, which is today. Happy fifth birthday, you beautiful bastard. During that chat, we asked about the things that were left on the cutting room floor. Among them was a playable sequence where players […]

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The Witcher 3 had a bug during development that made a goose walk into a bar and close the door behind itself

19 5 月, 2020 Kirk McKeand 0

File this one under: it’s not a bug, it’s a feature. We all need a pisshead goose in our lives. As with any game, The Witcher 3 launched with a bunch of shippable bugs. Roach ending up on the roof of a building is always funny and never game-breaking. But there were a handful of […]

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The Witcher 3 development secrets – an anniversary interview with CD Projekt Red

19 5 月, 2020 Kirk McKeand 0

It’s The Witcher 3’s fifth anniversary today, so we reached out to CD Projekt Red to talk about development, its legacy, and secrets. What follows is a Q&A with principal writer Jakub Szamałek. In it we touch on regrets, lessons learned, and the nature of change during game development. Enjoy! How did the game evolve […]

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“Maybe [Ciri’s story is] something we’ll get to get back to in the future,” says CD Projekt Red

18 5 月, 2020 Kirk McKeand 0

Who’s up for The Witcher 4 with Ciri as a lead character? I am. “Have you ever considered continuing The Witcher series with Ciri as a lead?” That’s a question I posed to principal writer Jakub Szamałek during a recent Q&A with The Witcher 3 developer CD Projekt Red. “Interesting question,” he replied, teasingly. “Would […]

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