
作者彙整: Hunter Wolfe
Respawn Details Major Character Tweaks to Apex Legends Roster

Apex Legends developer Respawn was hesitant to tweak its characters and make significant gameplay changes around launch, as its 50 million players were still learning to play the game. Today, though, the team revealed the first major changes coming in the battle royale’s inaugural competitive season.
The first weapons to see changes are the Wingman and the Peacekeeper. Respawn has reduced the rate of fire in order to move the Wingman into “the hand cannon space and away from full auto Deagle.” They’ve also adjusted the rate of fire on the Peacekeeper with the Shotgun Bolt attachment too, making players more vulnerable if they miss their target. The scarcity of energy ammo and weapons makes mastering these weapons a challenge, so Respawn has increased the availability of both. These weapon changes are already live in the game.
Season 1 will introduce significant character changes, too. The hitboxes on some of its large-rig characters will be adjusted – Respawn says they’re currently underpowered compared to the five small and medium rig characters. Since changing hitbox sizes has a significant impact on the game, the team is waiting a bit longer before rolling out a patch so it can debug the updates.
Each character will get some minor tweaks as well, and you can read those in the full patch notes on Reddit. In other news, a new Legend named Octane might be coming to the game soon, if the rumors are true. We’re loving Apex Legends – you can read our thoughts on the game in our review.
[Source: Reddit]
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Shakedown: Hawaii Announced As Epic Games Store Timed Exclusive

Publisher: Vblank Entertainment
Developer: Vblank Entertainment
Release: 2017
Rating: Rating Pending
Platform: PlayStation 4, Switch, PlayStation Vita, 3DS, PC
Click here to watch embedded media
The developer behind Retro City Rampage announced its next game today – Shakedown: Hawaii – a 16-bit open-world game where players build a “totally legitimate” business in the Aloha state.
Shakedown: Hawaii follows three protagonists: an aging CEO, his son – a DJ looking for street cred, and his armed-to-the-teeth consultant. The gameplay trailer accompanying the announcement shows the trio acquiring businesses, taking out competitor vehicles, and shaking down shops with a bat to obtain protection money. All legal activities, of course. Players can traverse Hawaii by foot, car, or boat as they complete missions to grow their empire.
Click image thumbnails to view larger version
The game will launch as a timed exclusive on the Epic Games store this Spring, but is eventually slated for release for Switch, PS4, PS Vita, and 3DS. It joins the ranks of games like Metro Exodus that are leaving Steam for Epic’s new digital marketplace.
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New Details On The Odd Licensed Title

Publisher: Sony Pictures VR
Developer: Tequila Works
Release: 2019
Platform: PlayStation VR, Rift, Vive
That Groundhog Day: Like Father Like Son exists is an enigma. The 1993 film starring Bill Murray, who plays a character trapped in a one-day time loop, is beloved, and creating a sequel to that story more than two decades later – in the form of a video game, mind you – was no small feat, requiring a rare confluence between both the games industry and Hollywood. We got to chat with the teams creating the follow-up to that story about their vision for the game.
Groundhog Day VR is set about two decades after the 1993 film. Players take on the role of Phil Connors Jr., the son of the movie’s protagonist, who is stuck in a one-day time loop just like his father. Tequila Works, the developer behind games like Rime and The Invisible Hours, is helming the game’s production, and creative director Raúl Rubio knew early on he wanted to tell the story of the son instead of the father.

“We decided to tell Phil Jr.’s story, because Phil Sr. is kind of an amazing person,” Rubio says. “He’s loved by everyone. In his little universe, he’s God. For your children, that must be the worst experience ever, because you are growing up in the shadow of a perfect man. Phil Jr. has daddy issues.”
While Groundhog Day VR tells an original story, the team still intends to retain the film’s core themes. Tequila Works spent a lot of time early in production talking with Danny Rubin, one of the film’s writers, trying to understand the core of the original script.
“We asked all the fanboy questions we wanted to ask,” Rubio says.
When we asked what causes Connors Jr.’s time loops, the team was hush hush, but it did explain a little more of the game’s design.
Phil Jr. is an “a–hole” at the beginning of the game, according to Rubio. To break out of his time loop, which starts at 6 a.m. and resets at midnight, he has to explore the town of Punxsutawney, interacting with the residents to learn their dreams, goals, and fears, to ultimately help them solve their own problems. The team describes the game as a Metroidvania – interacting with the world each day teaches you new things that allows you to make progress during the next loop.

“We’re playing with the idea that the player is evolving as they learn about the world that they’re in,” says Jake Zim, the senior VP of virtual reality at Sony Pictures Entertainment who first identified the film as a good opportunity for a VR experience. “When we looked at Groundhog Day, we thought, ‘What is this about?’ It’s about this character’s evolution from being a piece of sh– to turning into someone who really cares about the world and people around him. There’s something fun about playing with the evolution of a player – how a player goes through a game, and learns new things, and solves puzzles, and becomes more aware of their world.”
There is a day/night cycle in Groundhog Day VR, but time only moves forward when players participate in certain scenes and setpieces. Your in-game phone tracks the time certain events take place and maintains records of the Punxsutawney denizens you interact with, so you too can reference new information in each time loop that follows. Scenes happen in real-time, too – Rubio says characters won’t wait around for you to do something, so you need to be mindful of how you spend your free time.
You can spend some of that free time learning new skills, like playing the piano. Rubio explains minigames aren’t menial and require actual skill. In the case of the piano, it will require players to actually learn and understand music.

We asked about potential returning cast members from the film that inspired the game, but the team was particularly tight-lipped on this topic.
“There are obviously challenges with bringing cast [members] back to a certain degree. We’re really focused on the new cast and the new generation that we have here… all the kids,” Zim says. “There are callbacks, but the real focus is on driving forward this new cast. I don’t want to make any promises. We think we have a great game and a great cast, and everything is really packaged to be what we want it to be. But you never know…”
We also asked if I Got You Babe, the song that played on the radio every time Phil Connors woke up in Groundhog Day, would make it into the game. Tequila Works says there is a licensed song that plays every time you wake up, but wouldn’t reveal the title, except for that it’s part of Sony’s catalogue.

Groundhog Day: Like Father Like Son is a strange fusion of games and film that we never would have predicted. While it plays on an established narrative trope – being stuck in a nightmarish time loop until the protagonist confronts their moral shortcomings – we’re excited to put on our headsets and explore Punxsutawney ourselves; to experience that trope in a way that hasn’t been explored before.
Groundhog Day VR will launch on PSVR, HTC Vive, and Oculus Rift sometime in 2019. You can listen to our full interview with the team in this episode of The Game Informer Show. In the world of VR, there’s a new Angry Birds game for you to wreak havoc in. And hilariously, a VR game called Apex Construct is seeing a boost in sales thanks to players mistaking it for Apex Legends.
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A Mountain Biking Game Designed For Speedrunners

Publisher: Thunderful
Developer: Megagon Industries
Release: 2019
Rating: Rating Pending
Platform: PlayStation 4, Xbox One, Switch, PC, Mac
Trials Rising might come to mind when thinking about biking games in 2019, but the upcoming Lonely Mountains: Downhill is taking a quieter approach to the genre. The third-person experience opts for pedal mountain biking rather than motorized power, forgoing Trials’ fireworks and bombastic setpieces. Instead, Lonely Mountains drops you at the top of stylized versions of real-world mountains, tasking you with a simple goal: reach the bottom.
The paths down each mountain are not straightforward – every slope offers branching paths that convene at checkpoints where you save your progress. If you crash, you restart at your last checkpoint at the time you initially reached it. You can take the clearly defined, safer routes where you’re less likely to crash, or try to find hidden shortcuts by prayerfully hopping down the sides of cliffs. Shortcuts aren’t always easy to discover and require some experimentation (a.k.a. crashing), but they significantly cut down the time it takes to reach each checkpoint. Lonely Mountains: Downhill will be a paradise for speedrunners who enjoy the challenge of finding fast routes.

Your main goal is always to reach the bottom of the mountain, but each location has an assortment of side objectives. Some are goal-based, like One-Life-Mode, which reduces you to one life; others are time-based, challenging you to race down the mountain as fast as possible. Completing these side objectives unlocks different bikes with varying stats. Some have lower stability and agility but offer higher shock absorption, which allows you to land trickier jumps when navigating shorter, off-the-beaten-path routes. Others can reach higher acceleration but have lower grip.
Completing each mountain’s side objectives rewards you with new bike parts, and you also unlock outfits for your avatar, paint jobs for your bike, and new mountains to descend. We tested our mettle on a whitewashed Alps mountainside, in addition to a sun-soaked, rocky path in Redmoor Peaks, Colorado. Unlike the Trials series, Lonely Mountains’ environments are quiet spaces. There are no spectators – no camera flashes. There’s no music, either, which helps build the game’s sense of solitude.

For as many moments of meditative ambience we experienced in our hands-on time, there were as many moments of intensity: we’d cheer when our bikes survived drops down cliff faces, and our muscles would tense when, instead of hitting the brakes every few yards, we’d flirt with acceleration down paths that we should have crashed on. Several times, we burst into laughter after crashing into a cactus or tree we thought we could avoid. Crashing and having to restart at checkpoints never felt punishing, but since we only experienced the game’s first two mountains, we’re curious to see if the difficulty at other locations feels equally fair.
Lonely Mountains Downhill launches later this year for PS4, Xbox One, Switch, PC, Mac, and Linux.
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The Occupation’s New Gameplay Trailer Puts Players On A Deadline

Publisher: Sold Out
Developer: White Paper Games
Release:
Platform: PlayStation 4, Xbox One, PC
Click here to watch embedded media
The Occupation is an upcoming first-person thriller that puts players in the role of an investigative journalist in 1987 who has only four hours to crack the case of a terrorist bombing. The latest gameplay trailers walks players through a portion of the game, illustrating the branching paths players can take to gather leads for their exposé.
Time is your greatest threat in The Occupation – one hour in real-time equates to one in-game hour (which, in a way, reflects the nature of being a journalist under a deadline). In the new gameplay trailer, the protagonist learns that the head of the local news organization might be printing lies about the terrorist bombing, and proof might exist on a floppy disk that’s lost somewhere in the office.
The game evokes Dishonored in the way that players can approach a task in a variety of ways. The floppy disk might be hidden in a specific office, and players can sneak in through certain vents, spy from the shadows as an NPC puts in the office passcode, or locate a fuse box in order to shut down the security system completely.
Developer White Paper Games says players need to pay close attention to their surroundings. Later in the trailer, after players have obtained the floppy disk, the player walks through a security checkpoint and the magnetic sensors damage the drive. Apparently, this can be avoided by going another route, but now players have to use precious time finding a place to repair the drive.
The Occupation is out March 5 for Xbox One, PS4, and PC. It made our list of our 20 Most Anticipated Indie Games of 2019.
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Celebrate Kingdom Hearts III’s Launch In Square Enix’s Mobile Games

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Square Enix’s mobile role-playing games, Final Fantasy Record Keeper and Kingdom Hearts Union χ[Cross], are celebrating Kingdom Hearts III’s launch with a collaboration that crosses familiar heroes and villains over to both games.
In Final Fantasy Record Keeper, the event runs from today through March 6, and features numerous dungeons inspired by locations from core Kingdom Hearts entries, such as Destiny Islands and the Keyblade Graveyard. Everyone’s favorite clown-footed hero Sora will make his debut in the game alongside allies like Riku, Axel, and Roxas. Players who complete these dungeons can acquire two five-star, Kingdom Hearts-themed accessories – the Dark Ring and Fire Bangle – as dungeon rewards.
Kingdom Hearts Union χ[Cross] will see its own crossover event that runs from February 22 to March 8. The “Defeat the Weaponmaster Campaign” lets up to six players team up in a multiplayer quest featuring the Weaponmaster – a Heartless based on Final Fantasy’s Gilgamesh. If the community can slay the Weaponmaster 100,000 times during the event, all players will receive 1,000 Jewels.
Participants will be able to take on Mysterious Sir, another Final Fantasy-themed foe, in a raid event that features “extremely difficult enemies” and nets players who complete it a “special reward.”
Kingdom Hearts III launched last month, and we liked it a lot. So did five million other people. You can also read our intern’s thoughts about how the new game redeems Donald Duck.
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Kingdom Hearts III Redeems Donald Duck

Kingdom Hearts’ convoluted story is a punchline for many gamers who haven’t played the franchise, but fans who’ve stuck around since the beginning have a punchline of their own: Donald Duck.
The series defined clear expectations of Donald from the get-go in 2002. Donald is your team’s mage, and he’s supposed to heal you with a flick of his wizardy wand when you’re too busy blocking enemy attacks to heal yourself, the operative phrase being “supposed to.” I can’t tell you how many times an intense fight ended in failure because Donald decided to go rogue. “Oh look, Donald is unconscious again,” I’d grumble … because it’s inappropriate to swear at one of Disney’s darlings.
Oddly enough, Goofy has never earned the same criticisms – his role has always been the team’s extra muscle, so I don’t fault him as much when he’s slow to throw a potion at me. Goofy is also easy to understand, whereas Donald always sounds like he’s choking on a pack of cigarettes. These few simple reasons explain why Goofy has traditionally been more lovable than Donald.
Kingdom Hearts III offers a satisfying experience for longtime fans, delivering conclusions to decades-long plot points and furnishing the most fluid, magical combat system in the series, but its crowning achievement might be that it redeems a character that many have often found superfluous and annoying.

Donald Is Actually Useful On The Battlefield
The combat remains largely the same as it was in previous entries – you can still win most fights by spamming the attack button and performing occasional dodges. But Kingdom Hearts III adds a number of new flourishes that disguise the button-mashing with colorful, bombastic Disney magic. One of these additions is the ability to perform special team-up moves with Donald and Goofy that give the characters renewed utility in combat.
Donald’s moveset includes three flashy attacks: Flare Force unloads a barrage of fireworks at surrounding enemies; Donald Meteor rains destructive boulders upon targeted monsters; and Fusion Fire creates a vortex of flames that drains your opponents’ health to zero. Each of these attacks can devastate enemies, and using them turned the tide for me on more than one occasion. In fact, (and without going into spoiler land), Donald Meteor was the last move I used to fell the final boss, at a moment when my health was critically low.
Watching Donald perform his grand magic made me appreciate his role on the team more than I did in previous games, and it made me forgive those fleeting moments where he couldn’t heal me.

He’ll Help You Find Your Groceries
In a game as littered with collectibles as Kingdom Hearts III, Donald is a godsend. You spend a good chunk of time cooking stat-boosting cuisines with Remy from Ratatouille, but before you start the oven, you have to find hidden ingredients across each of the Disney worlds. These collectibles don’t often stand out against the popsicle-colored locales you visit, making them easy to miss. I was thankful that Donald would periodically announce that ingredients were nearby, otherwise, it’d be easy to miss them. And then I’d have less cuisine.
Similarly, Donald helps you locate easy-to-miss Lucky Emblems throughout the game. This challenge asks players to photograph hidden Mickey Mouse-shaped icons in the environment. Sometimes these take the form of watermarks plastered clearly on the side of objects, but often they’re more devious, asking players to line up objects in the environment. Donald will occasionally alert you to nearby emblems (making me wonder where he was when I painstakingly collected all 101 Dalmatians in the original Kingdom Hearts!).
These are small details, but they do a lot to make Donald more useful from a gameplay perspective. And by extension, I felt more connected to the little fella than I have in previous games.

Donald Makes For Some Of Kingdom Hearts III’s Funniest Moments
I didn’t like Donald all that much in previous games, because he seemed one-note, and that note was obnoxious. But in Kingdom Hearts III, Donald offered something I didn’t expect: laugh-out-loud humor.
In Monstropolis – the Monster’s Inc.-inspired world – one-eyed Mike Wazowski takes a crack at stand-up to make Boo laugh.
“Ah! I can’t find my contact!” Mike shouts, to no applause.
“Aren’t you supposed to be good at this?” Donald asks.
Damn, Donald! As much as Kingdom Hearts III is about hearts hopping between bodies and bad guys in black coats dealing with existential crises, it’s also about Donald Duck trying to prove he’s the sassiest waterfowl in the universe. I can’t remember the number of times I laughed at his snappy digs at Sora.

In one memorable scene, Sora and the gang are trying to figure out whose hearts are inside Sora.
“Don’t you know how many hearts you have inside you?” someone asks.
“No. Sora can’t count,” Donald replies.
The play-fighting banter between Sora and Donald makes for some hilarious moments in Kingdom Hearts III, but they’re also beautifully juxtaposed by scenes of warmth and true friendship. Again, no spoilers here, but there are many scenes where Donald picks up Sora when he’s feeling low. Those occasions are so relatable – we’ve all had friends help us when we’re down. That’s why these moments with Donald are some of the most emotionally resonant and heartwarming scenes in the game.
Kingdom Hearts III gives us the best characterization of Donald yet. For players who see the Xehanort saga to its conclusion, it is hard to reduce Donald to a joke. Sure, there were still times I wished my companion would just heal me quicker, but those moments are far outweighed by the number of times he helped me make short work of enemies in combat. And find my groceries. And make me laugh.
Check out a six-year-old’s impressions of Kingdom Hearts III. If you haven’t started playing, we made a handy guide full of quick tips to help you on your journey.
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Netflix Cancels ‘The Punisher’ and ‘Jessica Jones’


It was only a matter of time.
Today, Netflix confirmed its cancellation of Marvel’s The Punisher and Marvel’s Jessica Jones, according to Deadline, signaling the end of Marvel’s years-long partnership with the streaming service that gave us gems like Daredevil and The Defenders.
“Marvel’s The Punisher will not return for a third season on Netflix,” said a Netflix spokesperson. “Showrunner Steve Lightfoot, the terrific crew, and exceptional cast including star Jon Bernthal, delivered an acclaimed and compelling series for fans, and we are proud to showcase their work on Netflix for years to come.”
Despite its cancellation, Marvel’s Jessica Jones will still air its upcoming third season, although Netflix remains tight-lipped on a release date. (Season Two hit the service on March 8 last year, in lieu of International Women’s Day.)
“We are grateful to showrunner Melissa Rosenberg, star Krysten Ritter, and the entire cast and crew, for three incredible seasons of this groundbreaking series, which was recognized by the Peabody Awards, among many others,” Netflix said.
Marvel TV also issued its own statement in response to the cancellation:
“It had never been done before. Four separate television series, each with different super-talented showrunners, writers, directors, cast and crew, coming out months apart and then …they would meet in a single event series all set in the heart of New York City. We called them The Defenders.
And together we were thrilled by stories of Daredevil, Jessica Jones, Luke Cage, Iron Fist and even the Punisher joined in! They said it couldn’t be done.But Marvel assembled amazing teams to write, produce, direct, edit, and score 13 seasons and 161 one-hour episodes. Take a moment and go online and look at the dazzling list of actors, writers, directors, and musicians who graced us with the very best of their craft.
We loved each and every minute of it.
And we did it all for you — the fans — who cheered for us around the world and made all the hard work worth it.
On behalf of everyone at Marvel Television, we couldn’t be more proud or more grateful to our audience. Our Network partner may have decided they no longer want to continue telling the tales of these great characters… but you know Marvel better than that.
As Matthew Murdock’s Dad once said, ‘The measure of a man is not how he gets knocked to the mat, it’s how he gets back up. To be continued…!”
Netflix released its sophomore season of Marvel’s The Punisher only last month. Lead actor Jon Bernthal took to Instagram, responding to the show’s cancellation:
A post shared by Jon Bernthal (@jonnybernthal) on
Do you want to see any of Marvel’s Netflix series continue on another service? Or are you ready for a reset after 12 seasons of superhero craziness since 2015? Let us know in the comments below.
[Source: Deadline]
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You Can Get Fortnite’s Season 8 Battle Pass For Free
Publisher: Epic Games
Developer: Epic Games
Release:
Rating: Teen
Platform: PlayStation 4, Xbox One, Switch, PC, Mac, iOS

Epic Games has a valentine for you, and it’s a free Fortnite Battle Pass.
While players wait for Season 8 to begin, they can complete 13 Overtime Challenges to nab next season’s Battle Pass for free. The Battle Pass gives players two Season 8 outfits instantly, with the potential to earn up to five more. Make sure to complete those challenges soon – the giveaway ends February 27.
Patch v7.40 also brings back gifting for a limited time, from now until February 22. As an extra Valentine’s Day bonus, players can send the Heartspan Glider to a friend for free until February 15 at 7 p.m. EST.
Players who are hungry for new game modes will enjoy the new limited time mode – Catch! — which removes guns from the game completely, restricting players to grenades and throwable objects like Port-a-Forts.
You can read the full patch notes on the official Fortnite blog here.
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Fighting The Storm In Civ’s Next Expansion

Publisher: 2K Games
Developer: Firaxis Games
Release:
Rating: Everyone 10+
Platform: PC
If militaristic empires and the race to evade dark ages weren’t difficult enough, Civilization VI adds a challenging new system in its upcoming Gathering Storm expansion: weather. We got to play a preview build of the game and see firsthand just how ravaging the new climate system can be.
I start a new campaign as Russia, promising myself that I’ll be a generous and science-driven ruler. China is the first civilization to find me, so after introducing myself to Emperor Qin Shi Huang, trade begins between our two budding nations. They even get my only Great Work, as a show of goodwill.
What starts as a prosperous alliance quickly devolves into a revenge campaign after China launches a surprise war, wresting my capital city, St. Petersburg, away from me. Thankfully, I’d invested in a settler who founds my new capital Yaroslavl in a nearby floodplain just one turn before St. Petersburg’s occupation.

Prior to the expansion, floodplains were restricted to desert tiles, but in Gathering Storm, floodplains can exist anywhere there is a river. There’s a degree of risk to establishing Yarolsavl so close to the water – natural disasters like floods, hurricanes, and volcanic eruptions are common in the expansion – but smart players will learn how to take advantage of this new geography. Players can build new dam districts to mitigate flood damage and add more housing to their cities. Building a city near a volcano nets you a point of Era Score, which will help keep you out of a dark age. And if the volcano erupts, it might destroy your tiles, but like flooding, the volcanic soil left behind increases your crops’ yields.
“Players are going to find their comfort level with natural disasters,” says franchise lead Ed Beach. “Initially there was a lot of concern with adding a system like that… So we put a lot of effort into making [natural disasters] feel a lot better and having the risk/reward be nicely balanced.”
These risks and rewards are quickly apparent. Building Yaroslavl on the floodplain might lead to destruction, but floods also fertilize my tiles, increasing the farming yield once I rebuild. And flood it does. Shortly after building my city, waters rise and wipe out stretches of farmland. This sets me back several turns. Builders, who typically get three builds before expiring, have to use one build to reset a tile after a flood and a second build to reconstruct your buildings. (Tornadoes become a godsend, because they wipe a tile clean, which means you don’t have to waste your builders’ moves.)
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Looking at the desolation around Yaroslavl, I realize the consequences of my gamble to construct in a floodplain, but I know this enables me to later build dams that can create energy for my city. Dams are one of the new engineering projects you’ll get to complete in Gathering Storm, alongside railroads, tunnels, and canals. Firaxis says canals were a highly requested inclusion, as they allow players to connect two bodies of water, or one body of water to a city center. This means your naval armada can navigate the world faster. Yaroslavl doesn’t have the kind of capital to invest in an armada, though. Not yet.

There are five different difficulty settings in Gathering Storm, including a Hyperreal setting that causes floods and eruptions to occur more frequently than they did historically.
Shortly after founding Yaroslavl, I meet Jadwiga, the King of Poland, who sails overseas to tell me that she wants to team up against China. I don’t hesitate for a moment. St. Petersburg was my economic hub, and I’m short on gold, so I test our new alliance with a trade: Poland will send me a hefty sum of gold each turn in exchange for Gathering Storm’s new currency: Diplomatic Favor.
Players earn Diplomatic Favor by participating in trades and establishing government systems. Once you’ve accrued some favor, you can spend it at the World Congress, a returning feature from Civilization V, where each world player votes on resolutions that impact the gameplay until the next session of Congress.
“We didn’t feel [World Congress] had a really big impact on the game previously,” said lead producer Dennis Shirk. In Civilization V, you vote on resolutions, but Gathering Storm expands the mechanic, allowing you to tailor resolutions to your private interests and leverage Diplomatic Favor to increase the likelihood that a resolution passes.

It will take an army to reclaim St. Petersburg from the Chinese, so I tailor one resolution to decrease production costs by 50 percent until the next Congress. I want to hurt China’s trade, so it costs me a hefty sum of Diplomatic Favor to end the trade of luxury teas, which China specializes in. The resolution for decreased production passes, and my cities begin producing military units at incredible speed.
“It’s a really big new system,” says Shirk. “I’d say it’s just about as prevalent as the new climate change systems in the game.”
Speaking of climate systems, the dominoes fall on China when I see tornadoes, a hurricane, and a drought ravage the tiles around St. Petersburg (and making me wonder if St. Petersburg is even worth saving. But of course it is, it was mine first!) I have nearly a dozen military units thanks to the World Congress resolution, so my siege begins. The war drags on into a new era, and I lose most of my units in the fight, but eventually, I kick the Chinese out of the city. St. Petersburg belongs to the Russians once more.
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Natural disasters and the World Congress were game-changers in my Civilization VI experience, resulting in some of my campaign’s greatest highs, but Gathering Storm comes packed with numerous other features that fill out the expansion. I didn’t get to interact with the late-game climate change systems, but, eventually, deforestation and reliance on fossil fuels increase CO2 emissions, global temperatures, and sea levels. According to Firaxis, however, you don’t need to protect the environment in order to win the game.
“We’re not trying to prescribe that players have to be tree huggers in our game,” Beach said. “You can cause sea levels to rise and still win the game.” Although Beach did suggest that protecting the environment will aid in your achievement of the game’s new Diplomatic Victory scenario.
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In addition to the new climate change, natural disasters, and World Congress systems, you can expect a lot more of the Civilization VI content you’d expect from expansions, including nine new civilizations to command, such as the Maori and Canada, more than a dozen new Wonders, two new Scenarios, new Civics, and new Engineering Projects (like canals).
I’m excited to explore more of this content and watch the game’s many systems interact when Gathering Storm launches for PC on February 14. The expansion costs $39.99 and requires the base game to access it. While you wait, check out our review of Civilization VI’s last expansion, Rise and Fall.

