Colonel Croesus: Turn 4

The clumsy fliers currently inspiring piscine aerobatics down at my local chalk stream live longer than the average friendly in a game of communal Combat Mission. Usually by this point – turn 4 – the Comment Commanders have managed to lose at least one tracked, wheeled, or booted asset. The fact that Colonel Croesus’ swarm of goldbugs have yet to sustain so much as a stubbed toe is a testament to cautious shepherding and, it has to be said, a fair-sized helping of good luck.

(Colonel Croesus is an open-to-all game of Combat Mission: Fortress Italy in which Allied forces are orchestrated by commenters while German units are computer controlled. Each daily turn covers one minute of WeGo action. For a scenario outline and accounts of earlier turns, click here) (more…)

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