Set in the near future, Detroit: Become Human showcases android technology that is so advanced they are able to replace humans in most jobs. They are everywhere – cashiers, nannies, and even in law enforcement. When some androids begin acting of their own free will and even hurting humans, the world questions if technology has gone too far. Meanwhile, androids question whether they deserve to be treated as slaves.
A choice-based game that works similarly to a “choose your own adventure” story, Detroit: Become Human has an overwhelming amount of emotionally-varied story options. This allows the developers to sneak in details that many fans who play the game will never find.
10 Chloe’s Start Menu Story Options
The main menu is in itself a short story with consequences of its own. Chloe interacts with the players and asks questions about their view of androids and morality. Her responses back to the player change based on the answers given. She will also react to your progression in the story. If Alice and Kara are killed, she will be visibly upset by the choices that were made.
9 The Different Composers
Complex storylines and and heavy character development drives Detroit: Become Human. In order to make sure that point truly got across to fans, the developers hired separate composers to score the soundtracks for each main character.
Kara, Connor, and Markus each have their own scores that are specifically unique to them.
8 “I’ll Be Back”
Of course there has to be a Terminator reference in a game about both the evils and good of robots and other advanced technology. Players are able to earn a silver trophy titled “I’ll Be Back” during the game. Connor must die a total of at least eight times in a row without skipping any of the chapters to receive this trophy.
7 Connor’s Serial Number
Connor has a serial number on his jacket just below “RK800.” This number isn’t particularly important to the gameplay or the storyline, but there is a meaning behind it.
Connor’s voice actor, Bryan Dechart, came up with the number himself. The first numbers “313” stand for Detroit’s area code, “248” is his own area code, and “317” is a reference to his birth date. The last number “51” is a reference to the 5 members in the actor’s family, and 1 meaning that there is initially only one Connor.
6 North Used To Work At The Eden Club
North admits to Markus that she used to work at a strip club as a sex worker. When Connor and Hank go to the club to search for clues, the owner to mentions that he has had problems with androids in the past. Based on the conversation options that the player chooses, Floyd admits that he lost a Traci a few months back. This is a reference to North.
5 Hidden Morse Code Messages
A Russian YouTuber discovered that there are various messages hidden throughout the game written in Morse code. The code is primarily found in Connor’s scenes when information cards pop up. Near the top of the cards, there is a line with a series of dots and dashes. Hidden messages are said to include references to The Princess Bride, silly behind-the-scenes facts, and the message “RA9 is fake”.
4 The Game Is Beatable Early
Detroit: Become Human focuses on three main characters — Kara, Connor, and Markus. There are multiple opportunities to make a wrong decision that kills them or otherwise ends their story. If a player ends the stories prematurely for every character, the game will end.
There are many ways to do this. Markus can die during the Freedom March chapter. Kara can be killed in chapter 2. Her story also will not continue if Alice is killed by her father. Just taking out Kara’s storyline alone can skip a few hours of potential play, because the player focuses only on Connor and Markus.
3 There Are More Than 40 Different Endings
Not only are there dozens of different storyline options based on the choices made by the players, but there are more than 40 different possible endings. In one of these endings, Connor leads the android revolution for freedom, instead of Markus. In another, players can unlock a secret Kamski ending. Generally speaking, there are a number of varying “good” and “bad” endings for each character. Some of them involve them becoming darker and crueler, while others allow them to achieve their goals of peace and escaping oppression.
2 The “Agent 47” Reference
Some of the Easter eggs in the game are obvious, like hidden cutscenes, but others are blink and you’ll miss it quick. Chapter 32: Battle For Detroit has sixty one different possible outcomes, and it also has a clever Hitman reference. During this chapter, there is a CyberLife guard named “Agent 47”, just like the main character of the popular Hitman franchise.
1 You Can Unlock Secret Cut Scenes
Based on the choices made and the storylines unlocked, secret cut scenes may appear at the end of the game. If a player completes the game peacefully, they receive a Connor and Hank cutscene. This means the player must choose the peaceful options and finish without killing or dying (or Hank killing himself). If players win the game by choosing the most violent options, it can unlock a hidden scene between Connor and Amanda.
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