Dungeons & Dragons: 10 Subclasses From Previous Editions That 5e Should Have

Subclasses remain an integral part of Dungeons & Dragons, especially since they further expand the specialization of the game’s various Classes. In each D&D edition, Subclasses try to further diversify combat roles and give each Class the opportunity to shine in numerous circumstances. As a result, a lot of Subclasses made a mark to such an extent that they remain staple archetypes in future editions.

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Meanwhile, other Subclasses deemed too technical or niche didn’t seem to make the cut to newer D&D editions. However, some Subclasses seem to have enough sophistication and features that they might just fit D&D 5e‘s current lineup. Which Subclasses could these be?

10 Abjurant Champion

In D&D 3.5e, the Abjurant Champion becomes the defensive equivalent of the balanced Eldritch Knight. As a result, Abjurant Champions improve the power of useful Abjuration Spells to use them beyond their defensive functions. In turn, some players may consider the Abjurant Champion as an interesting Class on their own.

For instance, Extended Abjuration and Swift Abjuration augments the potency and speed of their Abjuration Spells. Moreover, Abjurant Armor and Arcane Boost now allow Abjurant Champions to boost their AC and other combat abilities with both their Spells and their own Spell Slots.

As a result, the Abjurant Champion can serve as a decent Wizard or Fighter Subclass.

9 Blighter

Druids who turn away from protecting nature might end up causing its destruction. Unlike Druids, Blighters become the very representation of nature’s destruction, with this 3.5e Prestige Class needing to use their Deforestation Feature to kill plant-life in order to use its other special abilities. In turn, 5e could use the Blighter as a more complicated and darker Druid Subclass.

Blighters tap into Blightfire to start their own wildfires while Sustenance makes them immune to hunger and thirst. Meanwhile, a Blighter who grows in power soon taps into forces of undeath, capable of communicating, animating, unbending, and transforming into undead. At their prime, Blighters may even spread diseases.

8 Fatespinner

Fatespinners have tapped into arcane sources to fully realize the machinations of probability – to the point of being capable of controlling their own destinies, to some degree. As a result, these Spellcasters can bend “luck” and “misfortune” to their whims, capable of creating bizarre situations. This 3.5e Prestige Class fits as a Subclass of the Sorcerer best, given their “wild” natures.

Interestingly, Fatespinners do their “magic” with Spins, which they can use to do a variety of things. For instance, Fatespinners can use Spin to add points to rolls and Saves, force others and themselves to reroll, bestow roll penalties, or outright succeed in some checks.

7 Life-Stealer

Warlocks often make Pacts with Patrons in exchange for power, but rarely do they get the ability to steal the life essence of others. In 4e, the Life-Stealer Paragon Path lets Warlock do exactly that. As such, most of the Life-Stealers abilities involve an active lifesteal opponent, essentially removing the need for them to rely on healing Spells.

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Their abilities include Infernal Action that deals damage over time. Meanwhile, Collect Life Spark enables them to collect life energy they can use to create different effects. Moreover, Life-Stealers can control beings they stole Life Sparks from!

6 Master Of Masks

Bards often rely on their charm and wit to amuse or irritate people around them. Meanwhile, Rogues simply have to let their nimble fingers do the work. However, the 3.5Prestige Class called the Master of Masks adds a chilling Spellcasting component to the art of subterfuge. Essentially, Masters of Masks have access to Persona Masks that grant them access to various useful Spells.

In turn, Masters of Masks can portray archmagi, assassins, jesters, and even lords just by switching their masks. They eventually become Mask Specialists and Many Faces, improving the potency of their abilities and may even use masks simultaneously. As such, Master of Masks may fit as a charismatic Rogue Subclass.

5 Shadowspy

In D&D 3.5e lore, the Shadowspy serves Pelor’s Shadow Guard, an elite cadre of warriors that use the shadows to uphold the forces of light and good. However, 5e‘s Clerics and Rogues may benefit from the Shadowspy, as this Prestige Class largely revolves around hiding in plain sight. Aside from their Spellcasting abilities, Shadowspies don’t need complicated Cleric weapons. Instead, they use the light itself to mask themselves and their objectives, and even reveal information about their targets.

For instance, Aura of Anonymity, Veil of Pelor, and Personal Eclipse actively hides the Shadowspy. Moreover, Radiance of Pelor and Blinding Light actively use light to blind enemies. Meanwhile, Truth of the Light, Sun’s Revelation, and Vision of Pelor let Shadowspies use the light to uncover illusions and lies.

4 Soulbow

Whereas the Soulknife taps into their psychic abilities to generate blades of psychic energy, the Soulbow uses their psychic prowess to generate psychic shafts with the force of a launching arrow. As a result, 3.5e‘s Soulbow Presitge Class primarily uses their Mind Arrow, a psychic equivalent of a composite bow arrow.

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In turn, much of the Soulbow’s Features explore the Mind Arrow’s abilities. For instance, the Mind Arrow can receive enhancements, as well as work with arrow-focused Feats. Moreover, Soulbows may eventually use their Mind Arrows in close combat. Lastly, Soulbows can have their arrows pass through objects until they hit their target. As a result, Soulbows may work as a Subclass for the versatile Ranger.

3 Vigilante

Vigilantes take justice into their own hands, and D&D 3.5e‘s iteration of this Prestige Class enables players to do just that. Essentially, Vigilantes use a mixture of mundane and magical techniques to investigate crimes and exact justice on evildoers. As a main hook, Vigilantes have access to a myriad of features and Spells tailored to their flavor as lawless fighters.

In turn, Vigilantes can cast Detect Evil at will, have better Streetsmarts, and perform Smites against the guilty. Eventually, searching and hiding become quick actions for them, and may even withstand negative effects. These abilities make the Vigilante a perfect Rogue or Fighter Class, especially in urban adventures or in search for ancient artifacts.

2 War Chanter

Various Bards inspire their comrades and audiences through remarkable feats, talents, and stories. However, rarely do Bards enter the battlefield of war themselves. Thankfully, armies can rely on the 3.5e War Chanter to inspire them with roars and howls of combat. Unlike other Bards, War Chanters rely on War Chanter Music to create songs and combine them for various effects. In turn, the War Chanter can serve as a great Bard or Cleric Subclass, especially when fighting powerful NPCs.

In turn, the War Chanter’s abilities focus on turning chants into various inspirational feats. For instance, War Chanters can Inspire Toughness (for Temporary HP), Recklessness (decrease AC to increase attack), Awe (to horrify enemies), and Legion (increase abilities as a unit).

1 Wildrunner

A Barbarian’s connection with their home’s primal energies can grant them ferocity and speed unlike no other. In turn, 4e Paragon Path the Wildrunner endows Barbarians with ferocious speed and mobility that grants them various bonuses, especially when raging. Essentially, Wildrunners can now move spaces after attacking and even gain bonuses to attacks and saves while in Rage.

Moreover, much of the Wildrunner’s special attacks grant them the ability to shift squares. In turn, this Wildrunner fits the Barbarian in 5eespecially as a Subclass that focuses on mobility and movement. Essentially, Wildrunner Barbarians can become the equivalent of mobile tanks – pulverizing enemies before they even strike down allies.

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