Destiny 2 Update 3.1.1 Full Patch Notes | Game Rant

Another weekly update from Bungie brings more content and balance changes to Destiny 2. The Beyond Light expansion continues to provide players with all manner of things to do, whether that’s voting for new ornaments for the Festival of the Lost event later this year or breaking the game in style by participating in a Destiny 2 12-man raid exploit. The patch notes for the upcoming 3.1.1 update cover a ton of material and players can get everything they need to know about them right here.

First, Guardians need to know when to expect this update and how it’s going to roll out. Daylight Savings Time will set back clocks an hour on March 14, so players will be reset by the time that the 3.1.1 update begins on March 16. On March 16, maintenance for the update will begin at 9:00 a.m. PDT (1600 UTC) and players will be kicked offline at 9:45 a.m. PDT (1645 UTC). At 10:a.m. PDT (1700 UTC) update 3.1.1 will be live on all platforms and players can log back into Destiny 2.

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Update 3.1.1 will see changes to the Fallen S.A.B.E.R. and Devil’s Lair Strikes, weapons, and armor, along with patches to fix random issues in Destiny 2. Both Strikes will be getting fixes related to bosses, text errors, and broken object physics like an energy shield sticking out of a wall.

For armor, the Omnioculus Exotics will now display flavor text and won’t grant melee energy under specific circumstances. There’s also some fixes for a few other Exotics and Cuirass of the Falling Star. For weapons, Arbalest gets a nerf, Riskrunner will no longer cause epileptic issues, and there’s more changes to Stasis abilities for PvP that will be coming in a later patch on March 23.

As for other random issues, there’s a shortlist that will be updated once 3.1.1 goes live:

  • Dunemarcher’s Linear Actuator Exotic perk will now properly trigger on melee strikes, and chain to combatants, after sprinting for the appropriate length of time.
  • The Double Trouble Dreaming City Triumph can now be obtained.
  • The Braytech transponder signal on Europa will no longer be removed if player dies with 2/3 completed.
  • Completing the Forfeit Shrine Ascendant Challenge will now grant progress towards the Ascendant Champion and Honed for Speed Triumphs.

Clan XP will also be temporarily disabled on March 16 from 11 a.m. PDT (1800 UTC) to 12 p.m. PDT (1900 UTC), so any clan XP gained during this time will be lost. All these changes should help players properly prepare for Destiny 2‘s Grandmaster Nightfalls, which will be available on the same day as update 3.1.1.

Today also signals the return of Trials of Osiris to Destiny 2. After resolving an issue that may have been due to Destiny 2 players essentially throwing matches for flawless streaks, Bungie is ready to bring back Trials of Osiris and players can jump back in with their fireteams and get started.

Here are the full patch notes for the March 16 update for Destiny 2.

  • Fallen S.A.B.E.R.:
      • Fixed an issue where the strike Boss would not spawn until all players were alive and present.
      • Improved objective waypoint behavior.
      • Fixed some grammatical errors in player-directive text.
      • Fixed a bug where a fireteam member entering the area late could cause the Warsat falling visual effects again.
      • Fixed an issue where Zavala’s dialog in the first area could play multiple times.
      • Fixed a bug where a fallen energy shield could be seen sticking out of a wall.
        • Sepiks Prime now has a Boss health bar.
        • Fixed some floating environment objects.
        • Fixed an issue where some monster spawn points looked like accessible doorways to players.
        • Fixed an issue where an Overload Captain could spawn with the wrong name.
        • Fixed an issue where the Fallen Walker and Fallen Brigs could respawn after they were defeated.
        • Fixed an issue where physics was missing from a wall early in the strike, allowing players to get lost out of environment.
        • Fixed an issue with the Linear Actuators Exotic perk for the Titan Exotic Dunemarchers, which was not triggering properly. The perk now behaves as expected, triggering on each/subsequent melee strike after an appropriate amount of sprint time.
        • Font of Might no longer displays a generic “Damage Boost” string when its benefit is active.
        • Fixed a bug where the Mantle of Battle Harmony and Omnioculus Exotics were not displaying their flavor text.
        • Omioculus also no longer grants melee energy when making only yourself invisible under some circumstances.
        • Cuirass of the Falling Star no longer grants an Overshield when used with Supers other than Thundercrash.
        • Fixed an issue where flavor text wasn’t appearing for several seasonal weapons.
        • Added rumble to the end of Dead Man’s Tale’s reload.
        • Adjusted Riskrunner perk VFX that were causing epileptic issues.
        • Reduced Arbalest’s aim assist, making it harder to hit headshots in Crucible.
        • Set the Frenzy and Cranial Spike perks to use the correct buff icons.
        • Fixed Ticuu’s Divination’s missing kill feed icon.
        • After a few weeks of development and playtests, we also have a round of Stasis balancing slated for March 23.
        • Shatterdive
            • Removed damage resistance from Shatterdive.
            • Added a 4s cooldown between activations of Shatterdive.
              • Decreased Withering Blade damage against players from 90 to 65 damage. PvE damage is unchanged.
              • Decreased Withering Blade slow stacks applied to players from 60 to 40 stacks. PvE slow stacks are unchanged.
              • Decreased the target acquisition range of Withering Blade after it impacts a player from 12m to 8m. Range after impacting PvE enemies is unchanged.
              • Glacial Quake
                  • Removed AoE freeze against players on super cast. Will still freeze PvE enemies on cast.
                  • Reduced damage resistance while in super from 60% to 50%.
                  • Increased the energy cost of using Shiver Strike while in Glacial Quake from 3% to 7% Super energy.
                  • Using the combo of a Shiver Strike into a Heavy slam attack will now cost the full Super energy of both the Shiver Strike and the slam (previously only costed energy for the slam).
                    • Increased downwards velocity applied to Shiver Striking players when they are slowed to pull them out of the air more strongly.
                    • Winter’s Wrath
                        • Improved tracking of Winter’s Wrath projectiles, now tracking strength decays from its max value over 10s instead of 2.2s.
                        • Increased the size of the warlock super projectile’s proximity detonation radius 1.5m – 1.65m
                        • The proximity detonation now starts at it’s largest and scales down to 40% over time.
                          • Decreased Penumbral Blast damage against players from 80 to 30 damage. PvE damage is unchanged.
                            • Fixed a bug where Iceflare Bolts would continuously try to switch targets.
                            • Increased target acquisition range of Iceflare Bolts by 33%.
                            • Increased turning speed of Iceflare Bolts so they can more effectively hit nearby targets.
                              • Decreased the amount of Super energy refunded when cancelling Chaos Reach early.
                              • Duskfield Grenade
                                  • Reduced how strongly Duskfield Grenade pulls players inwards, effectively reducing the pull range from 9.5m to ~6m. PvE pull impulse is unchanged.
                                  • Reduced the slow stacks applied to players by the grenade detonation from 20 to 10 stacks. Detonation slow stacks are unchanged against PvE.
                                  • Reduced the slow stacks applied to players on each tick of the grenade from 10 to 5 stacks. Per-tick slow stacks are unchanged against PvE.
                                  • Adjusted the UI presentation of the “Slowed” status to display Slow stacks as X/100 instead of X/10, to increase readability when adding Slow stack amounts that are fewer than 10.

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