作者彙整: Suriel Vazquez

What To Watch This Weekend: Call Of Duty, Halo 3 And Pokémon

Dota 2‘s International tournament has begun! We’re still in the group stages to determine who will start the playoffs where, but we’ve already had some pretty good matches on a semi-new patch. It’s a whole week of Dota! (Stream / Schedule)

The Pokémon World Championships has events this weekend for the trading card game, Ultra Sun and Moon, and Pokkén. It’s the biggest Pokévent of the year! (Streams and Schedules)

Teh Call of Duty World Championships for Black Ops 4 are here, and by “here,” I of course meant “at the UCLA Pauley Pavilion!” Catch the best teams in the world battling it out for the game’s most prestigious prize. (Stream / Schedule)

We also have a Rainbow Six Siege major in Raleigh, NC, in which 16 teams will fight for the $200,000 first-place prize. (Stream / Schedule)

Halo 3 is also seeing a competitive resurgence, and you can watch some high-level play at the Faceit Ignite European Open for the game. (Stream / Schedule)

Rounding out our quartet of shooters, the Overwatch League continues. Next week is the last week for the group stage, and then it’s time for the playoffs! (Stream / Schedule)

League of Legends‘ leagues also continue unabated this week, so you can watch matches from across the various circuits this weekend. (Stream and Schedule)

This weekend’s fighting game event, Fight Club NRW, takes Street Fighter V and Tekken 7 to Cologne, Germany. (Street Fighter V Stream and Schedule / Tekken 7 Stream / Schedule). We also have a second Tekken 7 event in Lima, Peru’s Collision tournament. (Stream)

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The Coolest Stuff We Saw At The 2019 Pokémon World Championships

The Pokémon World Champions are upon us! The event hosts several competitive events (for the Pokémon Trading Card Game, Ultra Sun & Moon, Pokkén, and Pokémon Go), but it’s also a fairly large convention of its own, where fans of Pokémon can meet up, play a few games, lounge around, or visit the Pokémon Center shop, which has items exclusive to Worlds.

We’ve walked the show floor and various other areas and managed to (Pokémon) Snap a few photos of the event!

First off, the show floor. It’s massive! Not only is there a convention hall filled with all sorts of demos, player halls, and more, but the adjacent areas are also decked out with some familiar characters.

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While we were running around the hotel snapping photos, we also caught up with Victoria, a young Alolan Vulpix cosplayer!

The show floor also has a small gift shop where you can buy lots of Poké-themed items.

Of course, if you want the really cool stuff, you’ll have to head to the Pokémon Center store, which has a number of World-exclusive items, themed around the Washington, D.C. area and a general archaeological theme.

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There’s tons more to buy in the store, even outside the exclusive items.

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So there you go! Although Worlds is a much bigger event than these photos can really convey, this should give you a good idea of what the show is like. It’s a good time.

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Watch The First Footage Of Janemba And Gogeta In Dragon Ball FighterZ

After leaks made it very clear Janemba is coming to Dragon Ball FighterZ, we finally got our first glimpse of the character in action, as well as a release date for the character. We also got a look at Super Saiyan Blue Gogeta, who will be arriving at a later date.

Launching August 8 in FighterZ, Janemba is the big bad of the film Dragon Ball Z: Fusion Reborn, and his array of flashy energy sword maneuvers, portals, and horned appearance have made him a popular villain over the years. He looks like he might have interesting mix-up tools at his disposal, which should make him fun to play and annoying to play against.

Gogeta, whose appearance in FighterZ was already known (and puts him in contention for the coveted Goku of the Year award), also looks rad. It’s a fun trailer!

Click here to watch embedded media

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One Piece: Pirate Warriors 4 Announced

Bandai Namco has officially announced One Piece: Pirate Warriors 4, the next iteration of the Dyna… 閱讀全文

分類: IT 資訊科技(信息技术), Previews, 未分類, 熱門新聞 | 在〈One Piece: Pirate Warriors 4 Announced〉中留言功能已關閉

Tencent Mobile Auto Chess Game Chess Rush Out Today

Tencent has further entrenched itself in the Auto Chess market today by launching Chess Rush, a mobile take on the genre with faster matches.

Although it already owns Riot, the company behind the League of Legends spin-off Teamfight Tactics, Chess Rush is a mobile-only title that promises to cut down on match times, which in other games can take as long as 40 minutes or more. Of course, the basic tenants of the genre remain; as you nab pieces from a limited selection, you want to build up a powerful army by combining three of the same unit to produce one stronger unit, and combine class archetypes to win.

Chess Rush is out today on iOS and Android.

Click here to watch embedded media

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Replay — Castlevania: Aria Of Sorrow

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With the release of Koji Igarashi’s Bloodstained: Ritual of the Night capturing the feel of the genre he helped create, we thought now would be a good time to revisit some of the more obscure entries in that lineage. This time, we focus mostly in the Game Boy Advance Castlevania games.

Join Andrew Reiner, Kyle Hilliard, Leo Vader, and myself as we backtrack through a number of older Castlevania games, dissect running animations, do a little voice-acting, and more.

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Samurai Shodown Review – An Intense Return With Rough Edges

Publisher: Athlon Games
Developer: SNK
Release:
Reviewed on: PlayStation 4
Also on:
Xbox One, Switch, PC

Samurai Shodown showcases the highs and lows of the fighting genre as a whole. At its best, it’s a powerful lesson in learning and reacting to another player, as victory doesn’t require you to learn jargon or memorize long combos. But it flounders without that other human player, hindered by a scant single-player offering and a decent-but-basic approach to online play.

Fights in Samurai Shodown are deliberate, relying on a combination of careful offense, intricate defense, and risky gambles. Most attacks don’t flow into each other, and what combos exist are only two or three moves long. Because of this, matches become tense staredowns punctuated by single blows that sink into your opponent with a satisfying display of blood.

On the flip side, damage and risk in Samurai Shodown strike a dynamic balance. Light attacks can get you out of a bad situation, but only tickle your opponent’s health bar. Heavy attacks and certain special moves leave you wide open if you bungle them. Learning defense is incredibly valuable, as a well-guarded player can block, dodge, or deflect attacks from overeager attackers. You can also roll out of the way of knockdowns, which helps reset the situation after someone lands an attack. In fact, it’s often best to wait for your opponent to commit to an unsafe bet and punish them rather than start on offense yourself. But you eventually have to take risks to win, which is where things get interesting.

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You also have access to a rage meter and a handful of super moves, all of which double down on the risk-reward aspect in flashy ways. Your rage meter fills as you take damage, making your attacks stronger and allowing you to pull off powerful weapon-flipping techniques. However, if you need to turn a match around, sacrificing the meter for the rest of the bout sends you into a rage explosion, which lets you pull off an incredibly fast, devastating lightning-blade attack. These moves offer newer players a flashy way to turn the tide, but veterans can just as easily counter them, or use them to seal the deal.

While the fighting itself has lots of offer, the infrastructure surrounding doesn’t always help combat stand out. The online works well for the most part, but has a few weak spots. Casual matches are limited to 10-player lobbies, and you can’t invite a friend into a lobby you’ve joined. However, ranked play lets you rematch multiple times, which is great when you just want to keep butting heads with a specific player. My connections online were decent overall, but unreliable; plenty of matches were perfectly fine, but a few were practically unplayable.

A new Dojo mode records players’ actions and turns them into a “ghost” copy of yourself for others to fight online, but this system doesn’t really work. You can play against the ghosts of random or high-level players, but I was able to plow through all the ghosts I encountered without breaking a sweat. That’s not bragging; the ghosts don’t seem to accurately replicate any kind of fighting style. They just stand in a corner, spam moves repeatedly, jump forward at random, and don’t block much.

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Samurai Shodown’s other single-player offerings are serviceable, but uninspired. Along with Dojo mode you have the standard arcade, survival, and time trial modes. Plus, a gauntlet mode lets you fight all 13 characters in a row. These may get new players to learn the basics, but they feel dated compared to just about every other fighting game series’ attempt to keep lone players invested.

If you’re not keen on learning by jumping into the fray and taking your lumps, Samurai Shodown likely won’t do much for you. But when there’s another player facing you down, Samurai Shodown’s bouts are a fantastic mix of fighting disciplines. It’s accessible, nuanced, and flashy, and the ways it asks you to bet big to win make matches as exciting as they are tense.

Score: 7.75

Summary: Samurai Shodown’s one-on-one fights shine in dyanmic ways, but you’ll need a friend to make the most out of it.

Concept: Bring back the classic sword-fighting series with a new look, characters, and gameplay changes

Graphics: The painterly art style looks great. Character animations are outlandish but fluid, and plenty of attacks have colorful flair

Sound: The classic Japanese instrumentation gives stages a nice historical backdrop, though more modern twists touch up a few tracks

Playability: Once you get the hang of a few special maneuvers and the slow movement speed, the simple, powerful exchanges give every move a strong impact

Entertainment: Samurai Shodown’s varied attacks and techniques have plenty of depth for those who dive into multiplayer, though the modes and options are lacking

Replay: High

Click to Purchase

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Bloodstained: Ritual Of The Night Review – A Tribute Worth Its Trials

Publisher: 505 Games
Developer: ArtPlay
Release:
Rating: Rating Pending
Reviewed on: PlayStation 4
Also on:
Xbox One, Switch, PC

At first, Bloodstained: Ritual of the Night feels a bit staid. Though the series is new, it sees longtime Castlevania producer Koji Igarashi returning to the formula he helped define over the years with titles like Symphony of the Night. Because Bloodstained overtly draws from that tradition, the opening hours reproduce many moments fans of 2D Castlevania titles have seen before. However, this spiritual successor slowly and surely earns its keep among greats by cleverly mixing familiar elements of the genre.

The sprawling map is the cornerstone of the experience; the giant castle you explore belongs to a demented “shardbinder” named Gebel (not Dracula), and it’s enormous, winding, and a joy to uncover. As Miriam, a fellow shardbinder who can absorb the power of monsters she slays, your path can occasionally be circuitous; I often had to hoof it from a save room to a teleport room to my base of operations to stock up on supplies, then back to a save room before taking on a boss. But slowly filling out the map is a satisfying slow burn. Most areas stick to the castle’s gothic themes, but later locales introduce some fun surprises that kept me eager to see where I’d head next.

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You acquire new traversal abilities as you go, though this progression starts off a little slow. The double-jump won’t resolve as many loose ends on the map as you think it might, and sometimes your next destination is too vague. However, you eventually get fantastic abilities that are fun to wield and open the way forward, like a reflector beam you can use to sneak through tight spaces, or the ability to run at ridiculous speeds. By the time you’ve been through most of the map, you feel like you have total mastery of your surroundings, though later areas still provide interesting challenges.

Combat also takes a little while to come into its own. The main hook is that Miriam can equip shards that give her the powers of the monsters she kills. These initially manifest as additional attacks that cost mana or passive bonuses, but quickly offer up a number of different ways to approach combat. Do you tackle a tough area or boss by slowly healing yourself over time, or double-down on damage by creating a copy of yourself? 

If you’re familiar with 2D Castlevania games, the tricks you’ve memorized (such as attacking right before you land to get an extra-fast second attack in) still work, and the familiar muscle-memory is a nice touch. But until the additional layers unravel, Bloodstained’s opening sections feel unremarkable, because encounters involve little more than ducking and weaving out of monsters’ attacks to deliver your own. Only when you start amassing interesting shards can you start exploring your options.

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A healthy dose of RPG mechanics keeps combat exciting and give you another reason to scour every inch of the castle. As you defeat explore and level up, you find weapons with different ranges and elemental properties, as well as other equipment and items. As these different options compound on each other, I swapped between multiple shard and gear loadouts, since some weapons and skills work better against certain enemies. And while some bosses simply let you wail on them until they’re dead, others require you to learn their movements or try different builds to survive, which means being flexible and experimental with your skills.

The best equipment is locked behind extensive crafting or side-questing. This aspect can be convoluted and prone to grinding; later quests and recipes require you to farm monsters that have a low chance of dropping a particular component, and I wound up with too much stuff that didn’t seem crucial. However, once I found recipes for the most powerful weapons, I held off on finishing the game to go seek out their ingredients and craft them. The power boost you get from these items is worth the time spent acquiring them.

Bloodstained: Ritual of the Night’s journey is familiar, but the way it iterates and builds on that familiarity helps distinguish it from its lineage. Its combat, RPG elements, and enticing exploration intertwine seamlessly, and had me obsessively scouring every nook and cranny of a gigantic map for hours, even after I’d defeated the last boss. I enjoyed finally returning to this haunted castle, even if it belongs to a new master.

Score: 8.5

Summary: Koji Igarashi’s return to the Castlevania formula slowly but surely earns its place in a crowded genre.

Concept: Create a new franchise that melds the action, exploration, and RPG elements that made Castlevania: Symphony of the Night successful

Graphics: Characters, monsters, and environments are colorful and distinct, though animations look stiff and clunky up close

Sound: The voice acting can be a bit stilted at times, but the music is appropriately gothic, with the occasional guitar thrown in

Playability: The accessible hack-and-slash repertoire is complemented by a flexible array of magic attacks, and Castlevania fans will find familiar tricks and maneuvers

Entertainment: Ritual of the Night starts off a little too familiar, but quickly ramps up into an impressive exemplar of the genre it’s retreading

Replay: Moderate

Click to Purchase

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Where’s Our Samurai Shodown Review?

Reviews of 2019’s Samurai Shodown review are hitting today, but we’re holding off on delivering our final verdict for just a bit longer. We tend to wait until we’re able to play on launch-day netcode for most fighting games, but we also need to dive into Dojo Mode, which creates A.I. “ghosts” of players by recording their data as they play and uploads them to a server for others to fight. The mode is only now being populated with ghosts as more people get their hands on the game, so we need a bit more time to see how well it works.

From what we’ve played offline and online, however, Samurai Shodown is solid fighter that’s low on memorization and high on risky play. While short combos are still possible and certain moves require more intricate motions not found in other modern fighters, Samurai Shodown wants every move to feel like a gamble; quick jabs of your blade yield piddling damage and don’t connect into combos, but heavier attacks leave you wide open if you whiff them. This puts an emphasis on learning your opponent based on which moves they use and when, then betting you can predict their next move and counter, as opposed to stringing together long combos or developing tricky mix-ups after you knock down your opponent. 

Samurai Shodown isn’t the deepest or flashiest fighter out there, but I’m having a good time so far. That said, beyond some baseline single-player modes like arcade, survival, and time trial, there isn’t much for the lone player to do, so those looking to jump in will most likely want a friend by their side or online.

Check back soon for our full review. For now, make sure to check out our New Gameplay Today of the game.

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Reader Discussion – Which Indie Studio Would You Want To Make A Zelda Game?

With the recent Cadence of Hyrule making waves and the Cuphead developers saying they’d love to make a Zelda game, Zelda spinoff fever might be at an all-time high. So we want to know: which Indie developer would you want to make a Zelda spinoff?

Personally, I’d like to see Wargroove developer Chucklefish take a crack at making a Legend of Zelda tactics game. Where Wargroove borrowed from Advance Wars, their Zelda spinoff could borrow more from Fire Emblem, giving players a more retro game in the vein of the series’ arrival in the West on the Game Boy Advance. Along with Link and Zelda, players could take control of other races like the Goron, Deku, and Zora. Lots of characters from throughout the series could make an appearance, too. The more fan service the better!

But that’s just me. What kind of game would like to see Zelda turn into? A Limbo-style platformer? A monster hunting and cooking show like Battle Chef Brigade? Let us know in the comments.

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